Rafael Antino
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Jeffrey replied to the topic My current status update in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
Should still be OK, and you can load, then check with F10. That option really only serves to restrict the character creation at the very start of the game, and once started, there is nothing in the game that will ever generate those other heroes, so it should be fine.
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Jeffrey replied to the topic My current status update in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
The “mod options” screen is a bit troubling. There is a default, that gets written to the options file in the main directory, but the way things work, it doesn’t seem to carry over into individual profile directory (where it gets written gain, that is specific to that particular game), and you do have to redo them for each new profile. I intend…[Read more]
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Jeffrey replied to the topic Introducing Helen Tavrel in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
LOL, great story about a snippet of your life, really smiled over that!
As for the punk rock/heavy metal, you and I would probably get along fabulous with our similar music backgrounds; I still have a love for early punk and early metal 🙂 Heck, I still pull out my Jackson electric guitar to pump out Iron Maiden riffs quite often, much to the…[Read more]
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Jeffrey replied to the topic About a french translation in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
That is a mistake from the original game, for one of the quests (Low/Sea Wolf). I just now corrected it, so yes, you may change to Avery to match the log text for that. In an interesting coincidence, the original game had many mismatched names for Low(Loy, Lew, Law, Low) that I corrected awhile back, but I did not notice that Avery one.
Thanks…[Read more]
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Jeffrey replied to the topic My current status update in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
Yes, I see the problem with the Excellent Map. I just fixed the texture and I’ll release it next update, which is coming maybe tomorrow.
That constrain heroes is a bit untested, but I can say that it will only work with a brand new game and you will have to click it on right from the start. Once you click OK for a new game, if option selected,…[Read more]
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Jeffrey replied to the topic Modding How To in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
The scripting language used in the game is similar syntax to C/C++. If you use just one = sign, it will try to assign the value on the right side to a variable on the left side. Example:
x = 1; //This assigns the value 1 to to variable x.
So when you try if(sti(PChar.rank) = 1), it is not really testing for equality, it is trying to assign the…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
Coming soon: Ship AI Improvements
I’ve been mired in a new task to improve ship AI and I’ve got a treat for everyone; I’ve got a significant improvement in hand concerning escape/flee plans, navigating a path around impeding islands.
What happened, is that the work I was doing to give AI to ships in port, and enable harbor scene, traffic and…[Read more]
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Jeffrey started the topic Check this out…this might be a fun feature in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
I sent you an email, with an attached save. I’ll copy the same explanation below, for others:
The log book shows that the Dutch ships are, “moored somewhere off La Vega”. If it says moored and does not say something like “stranded” on the beach, that means the ships are at sea, nearby and sometimes can be difficult to find.
The best way is to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
It might be a case where they are not at shore, but somewhere off the coast, at sea and you need to find them. I can check this out if you send me a save where the mission/quest is started, but not yet passed, and I will see if I can verify the situation.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
Ah, yes, the new AI tacking upwind is in there too.
But, I realize I forgot to tell something for the new Loyalty update:
I realize most people don’t always overwrite their start.ini file (due to perhaps personal settings they might have changed) and I did not upload that file, but there is a change; you should also correct the spelling for…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
I have not updated the commonly available, but I do have a report about the Loyalty version.
I have updated a few things:
Flag movement, very low wind fix
Some extra ship textures
FMOD update to version 1.10.04 – 3/5/18 Studio API minor release (build 93853)
Config.exe and DirectX startup will now recognize other video adapters, rather than…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
It’s certainly possible, but it’s fairly involved to add new.
To alter/mod the values, just search the entire script code base for the perk name in question, and modify the logic.
To add new, one would have to add them to the perk initialize, add strings to INI files for the display names, alter the perk texture with a new on/off icon image…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
Yes, agreed, it is much faster!
It was a huge task to convert, and so far, it appears that it was very successful, with only a couple, minor problems — the scroll (which was fixed) and your charge icon. I’m proud this worked out so well.
Hopefully, I can isolate this little problem you’re having with that icon, but strangely, I’ve not been…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
I have not been able to reproduce this problem, but I took a look at the engine code responsible for changing that texture and I have an idea what might sometimes cause this; there is a conversion between a longer data type (for 64 bit) and shorter data type and sometimes numerical values can get truncated. I changed them all to the wider, 64 bit…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
If you did that, I’m near certain the NPC heroes outside your time period are in the game. You can check by loading your game, then pressing F10. Scroll to the bottom of that list and if there are fewer than 146 (they are named hero_xx), then it worked.
When you load a save game, that option toggle reverts back to the default, Off, but it…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
You must toggle that option BEFORE clicking New Game on the menu. Once you’ve selected a character and started the game, it’s too late as all the other NPC heroes are now already in the game and there is no easy way to remove them.
For some reason, it never dawned on me at the time (probably just habit of adding on/off toggles to the mod options…[Read more]
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Jeffrey replied to the topic Modding How To in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I don’t think anyone has written a guide, but if you wish to try, I think the best place to start is to pick a quest that is similar to what you want to do, and find all the code it uses, trace it through and familiarize yourself with it and how it accomplishes the various quest pieces.
Most quests typically start with a dialog between another…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
If you don’t change the model in a modeling program, the other alternative is to use a Hex editor.
Open the .gm file, find the texture name it uses, and in the Hex Editor, change the texture name, but you have to use a name that is exactly the same character file name length of the original texture name. Save new .gm file.
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Jeffrey started the topic AI Ship Tacking in Maelstrom in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I think I now have tacking behavior mostly worked out in the game for AI ships; this was never before available in the engine.
Still doing some refinement and testing, but tests so far, show more proper AI behavior for ships sailing upwind, with zig-zagging maneuvers.
Ha!
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