Rafael Antino
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I briefly took a look and I wonder if it might be easier from within the transfer_main.c interface? Once you set a captain as prisoner, or is noted as killed; it could be added in both:
void SetEnemyToPrisoner()
{
ExitCaptureWindow();
SetCharToPrisoner(xi_refCharacter);
LAi_SetCurHP(xi_refCharacter, 0.0); // óìåð
// íåò èçìåíå…[Read more] -
Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I briefly took a look and I wonder if it might be easier from within the transfer_main.c interface? Once you set a captain as prisoner, or is noted as killed; it could be added in either:
void SetEnemyToPrisoner()
{
ExitCaptureWindow();
SetCharToPrisoner(xi_refCharacter);
LAi_SetCurHP(xi_refCharacter, 0.0); // óìåð
// íåò èçìåíå…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I found the weather problem very strange as I’d never seen it before. But after a session, I like to look for an error.log file. Lately, I don’t see one, or it’s very small with only a bad reference within Seadogs.c about the interface, which I suspect is from the game ending anyway and am not too concerned about it.
It was very surprising to…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
BTW, in initItems.c, I noticed awhile back (when I found cirass13 was missing definition), that there are some available item slots available in the array. The array size is 534, but the largest index used is 521. If the items (including the cirass13) you added are fewer than 13, you can still add cirass13 and your other new items without…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
3 mb worth of weather errors, these were the most repeated in the file:
RUNTIME ERROR – file: weatherWhrWeather.c; line: 899
invalid index -1 [size:35]
RUNTIME ERROR – file: weatherWhrWeather.c; line: 899
function ‘Whr_UpdateWeatherHour’ stack error
RUNTIME ERROR – file: weatherWhrWeather.c; line: 107
invalid index -1 [size:35]
RUNTIME ERROR -…[Read more] -
Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
How about getting the flag perk for a particular nation if a ship for that nation is captured and either kept or sunk?
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
…I’m tellin’ ya, after my recent episode, the French are after me!
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Another error cropped up in my sailing of the sea…
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
missed attribute: speed
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
no rAP data
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
missed attribute: speed
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
no rAP dataThe line in particular is…[Read more]
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Jeffrey replied to the topic OFF TOPIC FORUM in the forum Introductions: Tell us a little about yourself 8 years, 10 months ago
Star Wars saga and the new release…just recently glanced at this thread and noted the paraphrased, “I didn’t love it.” I will now have to read through the entirety for the details, but prepare for response 🙂
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I think it’s a combination of reload rate and NPC skill levels. Before going into the skill levels assigned (CalculateAppropriateSkills in GeneratorUtilite.c I believe), try this in CANNONSCannons_init.c first:
Scroll to end and just before the last brace }, after the property setting for the last cannon, insert this:
//Testing
for(int…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I think it’s a combination of reload rate and NPC skill levels. Before going into the skill levels assigned (CalculateAppropriateSkills in GeneratorUtilite.c I believe), try this in CANNONSCannons_init.c first:
Scroll to end and just before the last brace }, after the property setting for the last cannon, insert this:
//Testing
for(int…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Oh my goodness! You know that zero before a fraction? My GUN_MIN_WT and GUN_MAX_WT were exactly that; numbers like .75 and .5. I just changed them to be 0.75 and 0.5 and put everything back into one long formula, without the extra lines and variables, but also with the parentheses it would need. Worked without error. That was the problem with…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I had to do it…and it was both a fault of mine and what I suspected.
The .35 for the 35% the PA! member was looking for indeed caused a run-time error. This was probably also why I was having trouble with those GUN_ constants I was using that forced me to muck with the order of the calc in order to circumvent the errors I got using those; the…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Gun and Cuirass mod testing review.
I think it’s good. I went back to an early save of my game, before I had the perk, but a couple officers did and others did not. I also had a Corsair Girdle among my inventory at the time, hoping I could equip it, found I could not back then, but held onto it anyway. I also had a slew of Spanish ones in my…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
LOL, but I will say, yesterday I was ready to wring necks. I literally had to relaunch 20 times only to receive log errors, to eventually creatively rework and wind up with 8 new lines of code and 3 new variables to get something workable, that should have only taken one line and one variable, but just couldn’t because spurious reasons given…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
What you see is the decision value for each considered pistol we were talking about.
I could certainly poke around and look for cannon fire stuff. See what I think about it.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Bear with me…I’m gonna whine some.
I am so tired of whatever means this game uses to parse/compile the C code. It constantly complains about missing ) parentheses. There are other quirks that aggravate. But I know what I’m doing when it comes to coding, I know when the syntax and () match. Yet, perfectly good code ‘breaks’ inside this game.…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
“There is a reason why I added some very capable class 5 ships to the mix. My thoughts were that a lot of these mass produced ships would be easy to handle by more inexperienced captains. I think they bring a lot of game play balance.”
When I first captured a VOC Escort, I saw the crew capability, hold, hull numbers, cannons and 5th rate and…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
In the 3rd person, the camera is super high up, and you can’t see anything near you, or the hull of your ship. The Soleil in GOF suffered similarly and people complained about it. The model files were changed for that ship, with different masts or camera locators…or something as I’m not versed on that sort of thing. Most links are dead, but I…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
In the 3rd person, the camera is super high up, and you can’t see anything near you, or the hull of your ship. The Soleil in GOF suffered similarly and people complained about it. The model files were changed for that ship, with different masts or camera locators…or something as I’m not versed on that sort of thing. Most links are dead, but I…[Read more]
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