modernknight1
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
You listed 3 ships: BarcoCostero, Tartane de Negoce and Small Caravel.
I have a February 2018 copy of the engine/game and I loaded up all 3 of those ships, tested the battle sails. Then I loaded the most current version of the game and tried all same ships. There is no difference in sail behavior between the old game and the new. Which also…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Those battle sails are a function of how the model is built/designed and how the sails are defined. If some, or a particular model don’t react to the usual feature of half sails up, incrementally, the model needs adjustment; I don’t do that sort of thing because I don’t know the specifics of ship modeling.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
The best I can offer for an answer is an educated guess, based on what I’ve read how these things work…keep in mind I am actually not an expert in these graphics programs.
I believe it was solely the AA. My understanding is that AA uses the vertex coordinates and a “depth buffer” to determine where poly edges are and what pixels “behind” in…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
In RESOURCEINItextsHeroDescribe.txt, Svendson is heroLastname_145. A little further down in that same file, the unique model used is heroModel_145 {Depp12}.
For starting ship/gear, the file ProgramcharactersRPGUtilite.c function GrantHeroSpecifics set all of that. To change the starting ship for that character, change the line:
chr.Ship.Type =…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
The reason for no response is because I can’t make the same thing happen in my game.
First, the problem occurs with AA turned on, but that is probably particular to the video card being used. I only have one, cheap laptop that supports very little graphic properties. When I toggle it on, I don’t get the same problem. If I can’t reproduce a…[Read more]
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Hey, I made a custom flag for my character (Svendsen) and wanted to know if you could put it into the Personal flags selection for mas, as I have no idea how to do so.
Here’s the flag I made;
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Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
I wanted to ask a couple questions for my own modding attempts.
First, is there a way that I can edit the starting gear and starting ship my player uses? And is there a way to specify which skin the starting ship uses as well that I can edit? Reason is, I never quite enjoyed starting with Svendsen’s current ship, and I fell in love the moment I…[Read more]
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Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
just a note, musketeers are walking around without guns in my game, and atialiasing still does weird things…
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
I do want to get this figured out, but would be much more helpful if I just had a monitor setup of my own to work through, LOL
Everything I see shows that it probably would change the resolution like it did when under fullscreen, but at least show us the real settings it was using, so I’m a bit confused why it didn’t. Also, when you actually…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Try switching to windowed and see if that changes it.
Awhile back, I changed the fullscreen mode to select the “best” supported resolution for the monitor, because if you select 800 x 600, but your start.ini is set to something wonky and unsupported 900 x 1080, the game used to crash. So I decided for the case where someone may have manually…[Read more]
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Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
very nice updates, can’t wait to try them out! Having itch to download the updated fiels for me is great, it was a good choice for a host site. Now I just need to get my old computer working again so that I can grab my custom music files from my older game copy…
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Hmmm, I think I have a theory…are you playing in “Fullscreen” mode? Not windowed?
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
This turned out to be a bug for DX9 64 bit, that the 32 bit DX 9 did not have. I fixed it and uploaded to Itch a few minutes ago.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Itch updated with latest.
Maelstrom Update
Add animal nature shore crabs
Limit screenshots (F8) to 1 per second…no multiples on key hold.
Add support to allow multiple languages to work with a single install, select in Config.exe
Add cannon direct aim fire support
FMOD update to version 1.10.11
Support for new sail type to fix…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
OK, let’s verify what the game is really running now…
Find Programconsole.c and open with a text editor. Replace the entire contents with the following:
void ExecuteConsole()
{
Log_SetStringToLog("screen_x " + Render.screen_x);
Log_SetStringToLog("screen_y " + Render.screen_y);
}Save, then launch and load that save game. Once…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Hmmm, unsure as I don’t have “nice things” to check for myself the behavior…
Can you find the start.ini for ERAS, open in a text editor and verify the screen_x and screen_y values? What do they say?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
If you want something to show at level 1 or above, scroll down to the bullets and add what you want like this:
TakeNItems(ch,"bullet", Rand(20)+10);
TakeNItems(ch,"potion1", Rand(11)+1);//Add line here
if (rand(8) == 1) { TakeNItems(ch,"blade29", 1);}
if (rand(8) == 1) { TakeNItems(ch,"cirass1", 1);}The rand(8) == 1 simply means there is a 1…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
If one uses the Itch client to launch the config or game, I tried to add settings for all of the possibilities in the .itch.example.toml file found in the gentlemen-of-fortune-maelstrom-engine that gets created by the Itch install. However, the Itch install does not provide a way to alter those paths and/or that file if one chooses a different…[Read more]
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
I’ll see about possibly coming up with something, though no promises.
Also, while I’m thinking about it, I wanted to mention one more thing I’d like to see done by the dev team going forward. In particular, I’d like to see Orazio go through the collection of ship models we already have, and fix up the ones that the team plans of keeping. The…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
That cannon ability will take effect with the various gunner implements when either you or your gunner have them.
I also finally changed the fact that the Storm Engine never switched the billow direction for square sails on ships like this:
I’ve changed that. Also, the perpendicular square sails, when meeting a…[Read more]
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