modernknight1
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
Update coming (though not yet uploaded, pending some testing) for next Loyalty release:
I finished two item interface changes. You will be able to exchange items with any officer or companion from the character item screen in one simple interface, similar to the trader screen. Your hero items will be the “trader” (on the right pane) and you can…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
In the stair. For the original COAS, with 3 officer limit:
Of course, in ERAS, if you have 6 of them…well, it’ll be a little crowded.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
Entering the prison all my four surviving officers followed me but upon exiting (after taking a prisoner-treasure quest while I was at it) none of the officers follow…
I found why. The problem is there are no officer corresponding locators for the emerge from the prison. When you first enter a fort location from the jungle, the PC locator is…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
New update to the Loyalty version.
I did a complete rewrite of all sound mechanism and added an enhanced sound feature.
Fix ShipLights crash for Yacht
Fix bug in save overwrite cancel that still deletes file
Config Logging option to ease turning log files on/off, now as a simple checkbox.
Check your PMs.
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Devoidbrah replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
Looking good. Thats alot of material to digg through.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 7 months ago
scriptsbountyhunters.c, function SeaHunterCheck. There is a loop from 1 to 7 for number of ships, but it will break out of the loop and limit number of ships when this condition is true:
if (abs(ChangeCharacterNationReputation(pchar, j, 0)) < (i * 15)) break;
Basically if the ship num, represented in the loop by i, times 15, becomes greater…[Read more]
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Orazio replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
Related to new locations, I’ve resumed the work on a project that I started months ago, that I had then halted. I wanted to keep it secret, but now I’ve stumbled across a doubt and would like to hear your opinion.
The project is basically a new Willemstad, more accurate than the average anonymous town we have now. It can’t be 100% accurate,…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
I looked for awhile and I don’t see anywhere that sets a limit on character rank.
I never liked the code I found that used an arbitrary ship number, like that line: SHIP_Fortuna – SHIP_R_Frigate
This has caused anomalies when new ships are added and inserted between those, which we do quite often.
So I added some constants that help delimit…[Read more]
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Orazio replied to the topic New ships from Mount & Blade in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
An update.
I’ve imported two other ships from the M&B package: a chaloupe that is already in the game (but I forgot to update this thread at the time), and a small pinnace I’ve just completed.
Both were slightly improved in their appearance, especially the pinnace. For this one, I modified the masts to add a topsail, as per MK’s request; remade…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
P.S. The “secret” sound update is probably my favorite thing I’ve ever done for the game. I absolutely love it!
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
Updates for both common version and Loyalty.
Common version:
* Raised minimum deck camera height
* Fix Sea-to-Sea fader transitionhttps://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Eras2.8Update.zipLoyalty version:
* FMOD update to version 1.10.08 – 8/09/2018 Studio API minor release (build 96768)…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
I know what this is…
It is a result of the “direct sail” code that was introduced by GOF, that was not in the original game, and how the world map is partitioned into “areas.” Here is a brief explanation:
In the original COAS, there was no direct sail, so if you entered 3D sea mode (from world map), near an island (we will use Cayman in this…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
It is a problem with the camera locator on that ship. Unfortunately, the only tool we have to modify them (aptly called TOOL.exe), can’t load that particular model (brig_n11.gm) in the game .gm format.
However, good news. I looked further and there is a minimum camera height specified in the script code you can change that will fix the problem.…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
I also opened the ERAS2.8Loyalty.zip and navigated to ProgramDIALOGSrussianShipyard. I also see the Pirates_Shipyard.c file there, so the download .zip correctly has everything. You may want to check your download .zip for the files and make sure everything is extracted to your game folder.
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Orazio replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
Yea I know, seeing a low level of interest doesn’t help, especially when for some reason the motivation to work on the game is already low by itself. I took a break in the last few months, I simply didn’t feel like continuing my projects, and this feeling was reinforced by knowing the level of interest around the game.
Anyway, let’s see if I can…[Read more]
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Orazio replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
After some time of inactivity, I’ve finally finished a project that I started months ago: the “restoration” of the San Felipe de Barajas fort, a model that MK sent me, which appears in PotC New Horizon Mod.
For its majority the model was done very well, but the way it was textured was horrible, and didn’t do it justice at all. So I decided to fix…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
Judging where you got that line, here is what follows:
float fTRResult = fMaxSpeedY * fShipTurnRate * fTRFromSailState * fTRFromSpeed;
fTRResult = Bring2Range(0.07, 0.95, 0.00001, 1.0, fTRResult);The first thing is investigate those various values, by adding trace statements, then you will find the output in compile.log:
float fTRResult =…
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
You have the correct directory, and there should be a file for every town in there. Example:
Volume in drive C has no label.
Volume Serial Number is E861-AA33Directory of C:MyCOASERAS2.8LoyalProgramDIALOGSrussianShipyard
08/06/2018 09:31 AM <DIR> .
08/06/2018 09:31 AM <DIR> ..
02/07/2018 11:58 AM…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
A good example for this is the DIALOGSShipyardPirates_Shipyard.c.
You need to get the character’s “Real Ship” entity and set its parameters.
The easiest is the main character, because there is a global variable, pchar, for that character. To change the main character’s ship hit points:
ref shTo = &RealShips[sti(Pchar.Ship.Type)];
shTo.HP = 3500; -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
fShipSpeed numbers are within the ranges you can see on the character ship screen. Example: 9.86/13.21
I put a trace to verify, just before the fWindPower multiplier:
trace(“Ship speed ” + fShipSpeed + “, ” + fWindPower);
fShipSpeed = (fShipSpeed * fWindPower);You will also note that prior to the wind power multiply, it never varies as it is…[Read more]
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