modernknight1
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Jeffrey replied to the topic Importing Music in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
If it did “nothing” I suspect that you may have modified the wrong music_alias.ini. Check the start.ini for this setting:
aliasDirectory = Shanty
That value is the name of the folder for the music_alias.ini it will use.
RESOURCEINIShantymusic_alias.ini
Verify the folder indicated in start.ini is the same place for the edited file.
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Jeffrey replied to the topic I cannot talk to captives in the "captive groom / bride" quest in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
Not sure about that random guy showing up in the cabin…is there any way you have a save where this happened I could look at?
Also, even though MK and you found a workaround for the quest problem because of the “too fast” looting, I still consider that a bug and will see if I can either disable/delay the dialog and/or looting in the proper…[Read more]
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Jeffrey replied to the topic I cannot talk to captives in the "captive groom / bride" quest in the forum GOF Eras Module 2 download & discussion board 4 years, 11 months ago
I just tried a couple of the Captive Groom quests and they worked out fine. Can you supply a compile.log and/or error.log when the dialog does not work and possibly even a save game where you’ve encountered the quest ship, but not yet boarded; a boarding save would be ideal?
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Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download & discussion board 5 years ago
OK, understood. Seems a relation problem. I will see if I can reproduce for myself.
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Jeffrey replied to the topic Some things I found while playing in the forum GOF Eras Module 2 download & discussion board 5 years ago
That English sail is correct and is supposed to contain a small cross in the corner; by design and accurate.
You can change flags when you grant yourself the perk to do so. Then on the “Ships” screen, you can click a flag icon to display all available flags and choose an option.
As for the chaser guns cutting holes in the front sails, the…[Read more]
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Jeffrey replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download & discussion board 5 years ago
When you say you are “accosted” in pirate havens, do you mean they attack you? Or do they simply stop you periodically to tell you to “watch yourself?” If they attack, there is some error somewhere in your relations that might need attention/fixing. If they just stop to tell you stuff all the time, that is normal and has always been that way…[Read more]
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Jeffrey replied to the topic About maelstrom and updates in the forum GOF Eras Module 2 download & discussion board 5 years ago
If you install the mod or Maelstrom with the Itch client (not using a browser or .zip download), it will unpack and place all the uncompressed files where you selected the directory. After that, if you launch the Itch client later, and I have updated some files, the Itch client will automatically detect which files were changed by me and only…[Read more]
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Jeffrey replied to the topic About maelstrom and updates in the forum GOF Eras Module 2 download & discussion board 5 years ago
Yes, Maelstrom is constantly being updated and/or fixed. Since releasing on Itch, I’ve updated 45 times: https://chezjfrey.itch.io/gentlemen-of-fortune-maelstrom-engine/devlog
No, you will never have to pay for Maelstrom updates.
If you use the Itch client to install the game, it will automatically keep you updated if you launch Itch.
I’ve…[Read more]
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Jeffrey replied to the topic Is there a way to add Pirate Shipyard services to all other shipyards? in the forum GOF Eras Module 2 download & discussion board 5 years ago
There is, but it’s not a trivial task. The extra dialogs for the ship options (copied from Bermudes) need to be appended to the string array for each shipyard in the ProgramTextrussianDialogsShipyard*.h files and the array resized to accommodate the newly added lines.
Then the shipyard dialog logic implementations need to be copied from Bermudes…[Read more]
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Jeffrey replied to the topic French Contract Two Decker – Bugged colors? in the forum GOF Eras Module 2 download & discussion board 5 years ago
Not bugged. There are 4 color combinations for that ship. You can tell how many variations we have for each ship under its texture directory. This one has hull1-hull4, so there are 4 different color schemes. They are randomly assigned to the ship.
We also added an option to the original game, where you can pay the shipyarder to randomly…[Read more]
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Jeffrey replied to the topic How do you Edit Perks? in the forum GOF Eras Module 2 download & discussion board 5 years ago
How and what to edit depends on the perk and its effect type. Here is a way to seek them out in the code.
First, find the actual perk attribute name. Do this by opening file RESOURCEINItextsrussianAbilityDescribe.txt
Scrolling through the file, we find where Clever Shot equates to the GunProfessional:
GunProfessional {Clever Shot}
We can…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years ago
***Maelstrom Update***
Multithread particles
x64 bit FMOD update to version 2.00.06- 11/20/2019 Studio API minor release (build 106220)
x32 bit FMOD update to version 1.10.18 – 11/20/2019 Studio API minor release (build 106230)Asynch log file fixes/changes
Dynamic size various static-sized arrays for extensibility/avoid possible…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 5 years ago
Oh, also keep in mind that the officers will always sift through their inventory every time you give them something, so even if you equip them with something particular, the very next time you place something in their inventory/trade with them, they will requip themselves with what they consider to be the best items again in all categories. Even…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 5 years ago
There is no way to select a particular paint scheme right now. There are two reasons. First, we can’t just display the ship texture files because there are many attributed to any ship, they are not consistent and they are also a scrambled, random jigsaw, so don’t display well as a 2D image.
So, this would mean that we would need to display a…[Read more]
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Jeffrey replied to the topic Trading with Officers in the forum GOF Eras Module 2 download & discussion board 5 years ago
There is no way to unequip your officers by design. The thinking is that once you hand over any sort of weapon or good, it is a gift and your officers can make their own decision. If you would like to change that in your game, find script file: ProgramINTERFACEitems.c. Find this function:
void SetVariable()
Within that function, change the…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 1 month ago
Unfortunately, the mission is already established when you agree to meet, so that save, every time I go out to the ship from there, it is always the same mission, same place, same cargo, so I don’t get that “foundered in the storm,” which would be targeted on the shore. So I won’t be able to reproduce your problem because it might be specific to…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 1 month ago
Welcome back. I sent you a PM for Maelstrom. Also, bad news is that you will probably want to use the Itch client to keep ERAS updated so that you don’t have to download the entire thing every time I change/fix things (about once per month), so you’ll probably want to download it again through the Itch client. Instructions are in PM.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 1 month ago
I accepted the mission and the log is that the target “is moored near” Lamont Beach. This means they are at sea, not on the beach. They were not actually within sailto distance, so they don’t appear in that menu, so you have to sail around and look for them. Turns out they were actually south, closer to Shores of Le Martin. The script picks a…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 1 month ago
Send me a save file after accepting the mission, but before landing at the destination please.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 1 month ago
Unfortunately there are only two people that work on this game and neither of us know Italian language, so we can’t provide a translation. Sorry.
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