Modeling Contest

This topic contains 1 reply, has 2 voices, and was last updated by  Orazio 1 week, 2 days ago.

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  • #4526

    modernknight1
    Keymaster

    Hey Everyone, Starting a Forum Topic about the contest in case anyone wants to talk about it or has questions.

    Below are the Contest Rules. Good Luck!

    MK

    Welcome to the 2017 Buccaneer’s Reef 3D sailing ship modeling Contest!

    Hello Ladies and Gentlemen, Mates and Matettes. I am happy to announce that our little website is sponsoring a modeling contest and would like to tell you why.

    First is the fact that as much as I have tried to fill in the historical blanks with ships that would have been in the Caribbean during the classic age of piracy, I have failed. Either the ships don’t measure up even after I’ve added refined textures or they are missing altogether. SHIPS MISSING AND NEEDED

    Secondly, I have seen many great models built and shown off on other sites for years, but no offers of bringing them into our favorite game so that they could be shared with tens of thousands of people/players.

    Third, is that now as we are beginning to commercialize – (even though we will always still offer tons of free content as well) – I am hoping we can attract some talent here that might be interested in what we are doing and willing to help out and potentially become part of our team – especially now in our infancy. Sounds like an opportunity to me eh?

    So here are the rules.

    CONTEST RULES

    1. Models submitted CANNOT be bought from an online 3D modeling sales outlet such as Turbo-Squid or the Unity Store, UNLESS the models were built by the person who provided them to these outlets to begin with.

    2. Models submitted MUST be the actual work of the modelers who provide their completed entry. Any contestant proven to have illegally taken and submitted the work of another modeler (who is not authorized to make said submission) will be disqualified. In addition, if proof of this is made publicly available, contestant will lose their membership to Buccaneer’s Reef as well.

    3. Models submitted can be from other video games provided the contestant is the original modeler of said ship model and has permission to take it from that resource. e.g. Portalus/Flying Labs agreement that models submitted by modders for POTBS (Pirates of the Burning Seas) can freely be given to any other video gaming effort or individual that the modeler desires to give them to. In addition, models do not have to be new or recently built. They can be old work from decades ago provided they meet all other requirements.

    4. Contestant Modeler must be a member of Buccaneer’s Reef or obtain a membership in order to enter the contest.

    5. Models must be complete. Masts, sails, path files, walk files, and textures must all be part of the submitted and completed model. Any modelers who need help with any of these things can ask our own resident expert Orazio or make an inquiry on the modeling contest forum. LINK

    5a. Partially completed work or incomplete work can be entered but will only be allowed to compete for the best of category/class prize money and NOT for the primary 1st, 2nd or 3rd prize rewards.

    5b. If modelers are unable to complete said models because of unfamiliarity with our tools, formats or porting procedures in order to get them into the game, please contact our resident expert Orazio so that help and advice can be obtained in order to complete the models prior to the deadlines for entry into the contest.

    6. By entering the contest, modelers agree and permit that their models are authorized and licensed to be used in GOF ERAS2. In addition, Buccaneer’s Reef is authorized to use images of entered models to support the ERAS2(TM) game and the Buccaneer’s Reef(TM) website, projects, and/or future features and articles.

    6a. Modelers can stipulate that they wish their models to be part of the open source/public domain freeware part of any future downloads supporting Buccaneer’s Reef games, or that they authorize their models to be used for inclusion in the commercially owned segment of our game(s).

    6b. If modelers elect for their model(s) to be used in the commercial segment of the game, they can elect to receive a one time fee in order to license their model(s) exclusively for use only in GOF ERAS2 and within Buccaneer’s Reef game offerings – OR –

    6c. That the modeler wishes to become part of our Buccaneer’s Reef game development team and receive a segment of our profits. *NOTE – This will only be honored if their contributions warrant such consideration as assessed and agreed upon by the whole of the Buccaneer’s Reef team. In other words – they will have to build more than just one model and continue in the process – providing input to our overall effort in order to receive shared rewards. Existing team members will take a vote once noticeable contributions have been provided on whether or not to admit the prospective modeler into the gaming development team. Regardless of whether or not the candidate is accepted into the team or not, by electing to participate as a prospective candidate, their model(s) become the licensed property of Buccaneer’s Reef.

    6d. If said modeler has elected to provide said model to be used as the licensed property of Buccaneer’s Reef IAW Para 6,6a., the modeler still retains the right to freely give said model to other 3rd party individuals or other gaming efforts. However, if said modeler has elected to follow ITEM 6b and or 6c., they cannot sell their model to any other third party or gaming effort – as the model becomes exclusively licensed to Buccaneer’s Reef alone.

    6e. The Buccaneer’s Reef Gaming development team can elect to give up any licensed model(s) to third parties or other gaming efforts for any good reason they see fit. e.g. Trades, Help, Collaboration, Etc…

    7. Models must be historically correct and from the period of our game which is defined as (1648-1725)
    Modelers are encouraged to make models that will directly support the start date of any COAS starting game-play through which is the year 1665.

    7a. A caveat to this however is that – Models can be from a few decades before the era of the game, because we know historically that many ships lived long lives and were well maintained. In addition, many ships of obsolete design were still built long after these designs were no longer popular. A good example being the Spanish/Basque caravels – which were still being built in the first decade of the 17th century – even though their designs were from over a hundred years before. So ships from before our game era shall be allowed in entry, however ships from after our era will not be considered or allowed to enter the contest. One exception to this – is if it can be shown that the plan for a ship from 1730 or 1740, etc. is identical or nearly identical to one from before 1725.

    8. Models must be to scale, must be built in our format, must be ported into our game in order to observe and play with them, and be able to fully work in our game – e.g. sails work, crew walks, guns fire, ship sails, etc… If you have questions about our format and/or how to convert your model, please contact/PM our resident expert Orazio.

    9. Models must be received complete by December 15th, 2017 for judging. This contest will be decided by both voting members of Buccaneer’s Reef and a panel of judges. Judges will consist of the Buccaneer’s Reef Gaming Development Team and each team members vote is counted as 2 regular member votes. In addition, extra points can be awarded or detracted by the judges for excellent noteworthy features or defects – each of these points (added or deducted by a judge) will be worth 5 votes.

    9a. Fantasy models are not allowed, e.g. Flying Dutchman, Black Pearl, Jackdaw, Captain Hook’s ship, etc… any fantasy model submitted will be returned to sender.

    9b. Models can be built from existing plans or “free form” by eye from existing historic paintings/ models. Models can be a historic interpretation of a specific ship or type of ship. Models can be a specific named example – OR – they can be an example from a known type of existing 17th century ship class. If the later, modelers are encouraged to name their model and give an explanation of why the name was chosen.

    10. Judging: Models will be judged for completeness, historical correctness, originality, aesthetics/artistic interpretation, purity of form and construction, texturing, and overall presentation to include defects.

    10a. Each voting member can cast one vote for the best model and another vote for a model in each particular class. Judges votes are counted as 2 regular member votes. In addition extra points will be awarded or detracted by the judges – each of these points (added or deducted) will be worth 5 votes.

    10b. Points will be deducted for any parts of the model that are incorrect for the period, i.e. Ship’s steering wheels prior to the year 1704, Dingy davits, incorrect shape, form or rigging, etc…

    10c. Points will be added for special artistic and historical features added such as correct figureheads, specific historically correct or nationality correct decorations or color scheme, etc.

    10d. Thirty points will automatically be added to any ship which is built in the correct time period.

    10e. Fifteen additional points will be added if the ship is an example of a known shortcoming or one required for the game as listed in our “Ships Needed List”. See SHIP MODELS NEEDED for list.

    10f. Five additional points will be awarded to submissions which have three distinctively different hull skin textures because ERAS2 has three Hull folders that allows three different versions of any ship to randomly appear in game-play. These skins can simply possess subtle differences in wood tones, color, rubbing strakes and strake color or thickness, and decoration/ tafferel decoration, gallery windows and heraldry, etc…

    10g. Contestants are allowed to vote for their own models one time. Understand that if they cast this vote for themselves, they cannot cast an additional vote for someone else.

    10h. In the event of a draw or split decision, the Presiding Judge, Modernknight1 shall have the ability to cast an additional vote of decision to determine a winner.

    11. Prizes: 1st Prize shall be $1,200 US dollars, 2nd Prize shall be $600 US dollars, 3rd Prize shall be $300 US dollars.

    10a. Additional $50 dollar prizes will be awarded for 1) Most Original and/or Innovative, 2) Most Historical, 3) Best example of a specific ship class, 4) Most Artistic, 5) Most Graceful 6) Ugliest or most functional 7) Most War-like;

    10b. Contestants are allowed to enter as many models as they wish. With this in mind it is possible for a single contestant to win every prize if the voting population and judges are agreed.

    10c. It is also possible for one contestant to win multiple prizes for a single model depending on how the voting goes. A contestant is not eligible to receive more than 4 specific prizes for a single model. If voting gives them more – then they shall receive the four largest rewards and another vote will be taken for the other categories without the said winner’s entry being considered.

    11. PRIZES: Contestants are responsible for giving the contest President (Modernknight1) a way to pay them their prize(s). Prizes can be sent via certified mail in the form of a cashiers check or money order to a provided address – domestic or international. Prizes can be paid via a provided Pay Pal account as well. If the winner is from the US, contestants also have the option of receiving prize money via a wire through Western Union. Prize money can also be donated to Buccaneer’s Reef in which case the prize will be divided between the core team members.

    11a. DEADLINE: Once again, ALL models must be submitted by December 15th for judging. Voting and judging will occur over the next 10 days after.

    11b. Contest winners will be announced on December 25th 2017 – on Christmas Day on Buccaneer’s Reef. A separate announcement will also go out on Buccaneer’s Reef Facebook page and may be featured on Youtube and other social media.

    11c. Prize money will be paid on January 1st and/or 2nd of 2018.

    Disclaimer: All prize money is being provided from the contest President’s private funds – and not from Buccaneer’s Reef(TM).

    END OF CONTEST RULES

    Good Luck Modelers!

    I am starting a Modeling Contest thread on the forum so that if you have questions about entering or need help with models, we can help you out. Look at it HERE

    MK

  • #4534

    Orazio
    Moderator

    In addition to what MK has thoroughly explained, I want to add a few things, from a technical point of view.

    # Polygon count #
    Since the purpose of this contest is to acquire new ships for the game, models can not have an unlimited polygon budget. They should be optimized for an efficient use in a real time rendering environment.
    For this reason, I think modelers should agree to a maximum number of polygons for their creations. To simplify, I would count triangles and not vertices, considering that not every 3D software shows the real number of vertices.
    I would say that 100.000 triangles are enough to create a model with good quality. Perhaps if the ship is very big (for example a ship of the line with 60+ cannons) this limit can be increased a bit, but personally I would not go beyond 150.000 for this case.
    If other modelers have different opinions on this topic, we can discuss it and set a different polygon limit.

    # Normal maps, specular maps, and other maps #
    For those modelers who don’t know the game their ship will be imported into: it’s a very old engine that only supports diffuse textures. So there is no need to create normal maps, specular maps or other more advanced maps that may be in use in a modern day engine.

    # Ship model setup #
    Again, for those modelers who don’t know the game: once finished, the model needs to be imported in Maya 5.0 (this old version is required to run the conversion plugin), where additional operations are required. I won’t go in detail here, because I don’t know who is going to participate; for now, if you have never built a ship for use in the Storm Engine, be sure to do the following:
    – Do not create the running rigging, that is added later in Maya; shrouds, backstays and stays are required instead.
    – The same is valid for sails and flags: do not create them.
    – Separate the masts from the hull as if they were broken by a cannonball; be sure that the two parts of the masts match perfectly so that once they are in place no seam or mismatch is visible.

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