Activity Streams
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Maltacus replied to the topic Freeing slaves/prisoners? in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
I wouldn’t be completely sure about that. I mean, in the time period slavery is not regularly looked down on as morally repulsive as it is today, it’s more of a power struggle between hardcore abolitionists and hardcore slavers and slave traders, and a lot of levels inbetween. Releasing slaves might be seen as merciful by, say, the towns…[Read more]
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peter replied to the topic Freeing slaves/prisoners? in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Hmmmm.
But shouldn’t releasing prisoners improve one’s reputation at least? There are several missions about freeing NPCs from slavery in the game. Maybe you could make it so that the self-dialog option gives a slight reputation boost?
The question is of course: how much reputation boost for how many released prisoners? (Relative to the number…[Read more]
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Jeffrey replied to the topic Freeing slaves/prisoners? in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
There is currently no option to simply release slaves, but if you are playing a character that does not want to ruthlessly kill slaves, or sell them, this is what I do for those types of character roles:
Go to a port/mooring spot on shore.
Open the character GUI interfaces, select the ship.
Scroll down to the slave cargo line, then…[Read more] -
peter started the topic Freeing slaves/prisoners? in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Hello everyone!
Is there an option to free slaves (the ones in your cargo hold)?
At the moment, all I can see is either make them part of your crew, throw them
overboard or sell them.The player can free captured enemy captains, resulting in disposition changes to
one’s officers and the like. I think that such an option should be available
for…[Read more] -
Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Thanks, found it now. There are about 40 officer character models in the character model folder though, were models 22-40 left out for any particular reason?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Sorry, did not mention that one…it is found in scriptsutils.c
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
This game sure has peculiar spelling sometimes… I first thought “mush” in the model names was supposed to be “mesh” of some kind, since that term is used in some other games’ models.
I made no less than 12 different textures for Manuel Pardal but consequently only got to see five of them in-game due to this. Grumble… Now I’ll go over the…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
In what file is CreateModelString and this code? I’m not finding it in LAi_utilites.c.
case “pofficer”:
sBody = “officer”;
iNumber = rand(20)+1;
break; -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
The non-Hero officers in taverns, are created in loc_aiLAi_utilites.c, function CreateHabitues. They are created in the call: NPC_GeneratePhantomCharacter(“pofficer”, iNation, MAN, 1), and tracing through the function, it gets the model string from CreateModelString:
case “pofficer”:
sBody = “officer”;
iNumber = rand(20)+1;
break;So it will…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Right now, the only characters that will show different armor (and that is not always, but they are the only ones that can), are the player and all the NPCs that are considered the other “heroes”, that are defined in HeroDescribe.txt.
When those characters are created, they are assigned the .HeroModel attribute that will equal that heroModel_x…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Looking through the files in order to edit officer models I can’t find where they are listed. How does the game detrmine which models to use for officers? Or for pirate captains for that matter.
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Is there a limit to how many heroModel models a character can have?
Is it hardcoded?
The text at the start of HeroDeescribe mentions 8 levels of armor:
“(without armor, light, medium, tough, golden, clothes_1, clothes_2, clothes_3)”
…but I can’t find any line in initItems that says if the item is light or medium etc, so I’m wondering if that…[Read more] -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
My first thought is that maybe the download didn’t complete, or corrupted. I do remember a couple instances where Itch did not perform the download correctly for a particular user, and they just had to redo the download.
Let’s do a check for the textures…go to the directory where you put ERAS and inside the RESOURCE folder, right-click the…[Read more]
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Jeremy replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Hey People,
I just downloaded GOF ERAS 2 as well as purchased the Maelstrom Engine. I followed the Setup PDF and the game launches. However I noticed some textures glitching through on the Main menu and when I started a new game, there were a lot of missing textures on the tutorial ship.
I then went ashore and there were no building textures,…[Read more]
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chris gardner replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Thanks J! I got that one bug fixed awhile ago with my save file, fingers crossed for the next one 😀
Is there somewhere i can donate a few bucks for the game? Im doing well atm and would like to show my appreciation for you and MK’s dedication -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
I downloaded your file and will take a look.
That occasional problem you mentioned about sometimes the mouse button click for ship firing sometimes not working, requiring a couple volleys from first person, then it will magically start working again is also something I’ve noticed, but have not yet figured out the root cause; I would really like…[Read more]
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chris gardner replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
I’m having an issue with the Quatrieme Rang ship.. Its fully upgraded and its 40 guns now has 32lbs carronades. I’ve noticed that the cannon fire is not reliable at all; I will be well within range and broadside to broadside, but only a few or handful of guns fire, when its entire battery went off the previous volley.
There has been many…[Read more]
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Francois du Toit became a registered member 6 years ago
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Palora became a registered member 6 years ago
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