Activity Streams
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
The Polacker’s sail are not fine:
–https://drive.google.com/open?id=1uo7sUkeS_JHBwyyU-NAl65_prDC5yloj
–https://drive.google.com/open?id=1PqMojR5km_PNH_j9HZwRoWu4MAwWHv6y
–https://drive.google.com/open?id=13vsrt8I83LM9nYkK0I-VujW41DAMic_3
–https://drive.google.com/open?id=1CQS7yudbSLlxnmQcKbZ733UDpGbzH38d -
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
I’m nearly done with the translation although I get this array error:
COMPILE ERROR - file: TEXTPortugueseQuestsquests_reaction.h; line: 1
Invalid array 'QUEST_REACT' initialization parameters listWhat am I missing?
Also, I need a way to maybe make or use another ‘token’ string for the masculine and feminine cases, and the pc_keyboard.tga I…[Read more]
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Schiavonna replied to the topic Other Video Games and Mods in the forum Other Games and Mods 6 years, 11 months ago
Well the link to U-56 intercepting Churchill in the HMS Nelson borked – just like Wilhelm Zahn’s 3 torpedoes! Apt! Will try again :
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Schiavonna replied to the topic Other Video Games and Mods in the forum Other Games and Mods 6 years, 11 months ago
I could indulge in a little shadenfreude and rip into what’s become of Naval Action, but in all honesty..I cannot be bothered. Shame…nice sail engine and little else – mile wide, inch deep? So, cajones to that!
What I’ve been ploughing loads of time into the past year is ye old Silent Hunter 3 with GMX gold mod. Wow! Absolutely love it! Along…[Read more]
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Schiavonna replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Trust me on the textures…the model name is 84, but opening the model, it actually uses texture name 54
A-ha! That explains why a different texture was showing. Cheers
why would I want to torture myself with another problem child? LOL
NA’s gone full release in the last few weeks. I think it’s ‘ship has sailed’ (insert water-based pun of c…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Unfortunately, we are in a dilemma if we want to know a specific keycode in the game, because the only keys that keymap changer finds them, is to compare what’s already defined in init_pc.c, but I think you are looking for what keycode number to use for some keys. Since I only have US, it won’t help if I look at winuser.h (I have that file with…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Maybe what we are looking for might be in one of those pages:
— https://docs.microsoft.com/en-us/windows/desktop/api/winuser/ -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yes, you understood my convoluted attempt as “sacrificing” a key…that is correct what I was getting at.
I also did not know that the keycode for an English keyboard [ stays in that spot and will be a different character/letter on another keyboard type, but simply in the same position. Interesting as I did not know that and it does present a…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
I fear that the thing about reassigning it to another key that will be ‘sacrificed’ is not the trouble here,(IF I get it right what you were trying to explain…) when I did as ur previous example the ‘[‘ to the correct locations etc. I didn’t get it to show up in my actual ‘[‘ press where it’s located but instead where it’s supposed to be in an…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yeah, and that’s where it gets a little tricky, for other keyboard localities. I think for just displaying character, like [NORMAL], it is OK because it provides for the actual ASCII value, using ascii_193, instead of char_v_. But for the character images that display on the “key map” feature, that doesn’t quite work because I don’t think there…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Oh ima fool, now I’ve come to realize that this thing is set for american keyboard so it screws hard for other formats… Now we need to figure out a way to change this as depending on the language it is the accents and punctuations vary wildly between places. I dunno why I didn’t make it right in the first place, maybe I left something behind……[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Perhaps because lower e is already defined in the font .ini file for [KEYBOARD_SYMBOL]:
char_e_ = 32,192,32,32
If defined more than once, either confuses things, or more likely it uses the first one it encounters.
For a bracket, I just tried this and it works:
Added to [KEYBOARD_SYMBOL] the following:
char_[ = 256,64,32,32
This actually…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Hm, with my new image name e coordinates correctly set up the thing still points out to another coordinate in game, for ex: press [ and it shows the image of Ctrl even tho I assured the coordinates were correct. Worth noting that all of them are getting this issue.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
We could do that.
BTW, I found that the dot and brackets are defined in pc_init. These keycodes (keycode values are sometimes different than ASCII and are defined here https://docs.microsoft.com/en-us/office/vba/language/reference/user-interface-help/keycode-constants just have to convert hex to integer if you want to know that a dot is…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yep, that is it, that was the thought I had but didn’t know how to search for it and yes I’m speaking of the other keys being able to be assigned, I didn’t know that before I started messing with the pc_keyboard.tga so I assumed I messed up something, but oh well.
Speaking of that wouldn’t be great if those keys were defined so in the future if…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
I’m not sure I understand what you mean by “does not accept?” The PC Keyboard characters will only show on the options/keymap screen for the game because I think that’s the only place that uses that font definition. If you mean you cannot map a dot, comma, bracket key, that is because for that purpose, you first have to define the keys in…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
The Pc Keyboard.tga is something else, that file doesn’t seem to accept other characters like dot, comma, square brackets, you name it. With all the ASCII values correct and properly mapped what can be the cause of the issue?
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Filipe replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yep, some of the trouble was due to the ‘wrong’ encoding. Thing is that I copied and overwrote the game files as they were so they need to be changed as well for any future translations. Now there’s not much left to do, I hope I can finish it before the next big update…
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
I don’t know why it was resized, but I can guess.
The fonts were redone by some modder on PA! awhile back and offered up. I don’t think it caught on, but MK liked it, so we just copied it into ERAS.
Comparing interface buttons from COAS to this version, it looks like they filled in the outlined version of the letters to a solid look and in the…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Hmm, ok, so why the interface button.tga.tx is 2048 by 2048 and not 512×512? Is it being downscaled or what?
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