Activity Streams
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Correct, you can’t use the same name. This code:
iLev1Bonus = 0.5;
iLev1Bonus = 1;Will just assign variable iLev1Bonus to .5, but the very next line will just replace its value with 1, so that’s what you will get.
You can replace the values like you show:
iLev1Bonus = 0.5;
iLev2Bonus = 1;
iLev3Bonus = 2;
iLev4Bonus = 3;
iLev12Bonus =…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
This engine work is enough of a pain in the ass to resolve problems that should have never passed testing back in 2009…why would I want to torture myself with another problem child? LOL
Anyway, can you just grab it from an old copy you have already, or update from Itch? I’m not sure, but I would imagine if you remove the files from where Itch…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
It is a little messy, but I’ll try to explain as best I’ve deduced.
First, I have no idea why FONT_1, FONT_2 and FONT_3 files are there. They do appear to be unused anywhere in the game and on my COAS cd circa 2009, those files are dated 2002, so my guess is they were copied there from maybe previous versions of this game and just left there for…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Well a mistake, cannot have 2 identical names can I, so will this work:
//original skill bonuses
iLev1Bonus = 0.5;
iLev2Bonus = 1;
iLev3Bonus = 2;
iLev4Bonus = 3;
iLev12Bonus = 1.2;
iLev15Bonus = 1.5;
iLev25Bonus = 2.5;
iLev35Bonus = 3.5;to start with? Then the bonuses will have to be changed in SetCharacterSkillByItem, right?
Rgds, Oldtimer
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
I’m having some trouble understanding how the fonts work.
Why the Font.ini doesn’t mention all the fonts.tga available ( I know that the english font doesn’t need the rusian one but there are some like font_1 that isn’t mentioned ) and there the file size and letters positions aren’t ‘synched” so to speak. So how can I modify them properly?
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Schiavonna replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Dear MK & Jeffrey – How do I steal the source code for “Naval Action” from those scuzzy devs and give it to you to play with…without getting caught?
Just kidding! Do you have a copy of the model and texture for the Salamanca broadsword (in-game)? My texture file is borked – well, i’ve overwritten it accidentally and whats produced now in-game…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Mr. Jeffrey,
first things first. Is it possible to add a skill bonus lvl like:
//original skill bonuses
iLev1Bonus = 0.5;
iLev1Bonus = 1;
iLev2Bonus = 2;
iLev3Bonus = 3;
iLev12Bonus = 1.2;
iLev15Bonus = 1.5;
iLev25Bonus = 2.5;
iLev35Bonus = 3.5;As I only play with original skill bonuses(but equip…[Read more]
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Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Mr. Jeffrey,
THX for the explanation. I think, by now, it may be a somewhat useful feature actually. With my very sensitive gaming mouse/s I sometimes activate wrong alternatives. This feature solves this annoyance and may be worth the time increase in some dialogues.
Rgds, Oldtimer
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
The value added is determined by the result of function SetCharacterSkillByItem in the line:
skillN = skillN + SetCharacterSkillByItem(_refCharacter, skillName, SKILL_LEADERSHIP, "jewelry3_2", iLev2Bonus);The SKILL_LEADERSHIP and other skill types are defined in characterscharacters.h and determine where the item bonus will apply in the…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Mr. Jeffrey,
I think made a thought blunder above. The + value is determined somewhere else, right?
Is that by: itmname_booklight_2 {Effective Stances} or itmdescr_booklight_2 { or by both lines together like: itmname_booklight_2 {Effective Stances}
itmdescr_booklight_2 { where the digit 2 sets the value to +20 or?Also as we have no +5 and +25…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
It’s a new feature to prevent clicking through a conversation by mistake.
If you accidentally double-click (or multiples beyond) to start a conversation, you would actually start and click the first response without being able to read what happened. Also, sometimes in the midst of a fight, the enemy might start a conversation and if you are…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Righty,
if we have this in ItemsDescribe:
itmname_booklight_2 {Effective Stances}
itmdescr_booklight_2 {
Authored by an Italian Maestro, this book emphasizes utilization of footwork to maximize agility with light weapons. (+20 Light Weapons)is it enough to change the +value to affect the item across the game world or is necessary to tweak…[Read more]
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Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
STRANGE ISSUE
After last update I need to click several times on first/only line of a dialogue to activate it. If I choose a line farther down it all WADs. Not a biggie but makes hiring dialogues tedious.
Tested with 2 mice and 1 keyboard.Rgds, Oldtimer
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Find the item description in RESOURCEINItexts…ItemsDescribe. Example:
itmname_jewelry3_2 {Order of the Golden Fleece}[Read more]
itmdescr_jewelry3_2 {
A rare find, but not too uncommon among senior Spanish government officials or military officers - captains, Admirals or Generals. Tucked away in a fine suede leather bag is a Spanish medal of office… -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Updates on Itch:
Maelstrom
Performance enhancements:
* Remove extraneous/unneeded ray tracing
* collide trace
* cannon tracing
* spyglass
* Crosshair targeting
* Island
* Rain drops
Script runtime compiler crash fix
Dialog first select delay feature
ERAS II
Alarm Stop fixes
TradeToTeam bug fix
Fix cabin OnLoad/money/items…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
PERSISTENCE PAYS
Well, I have beaten the chimp, by trial and error… Now if a kind soul could tell me in what file(s) the item id:s are I would be very grateful. Skill items are what I really want to tweak as to have more logical benefit lvl:s.
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
@Mr.Jeffrey,
I tried to tinker with code to make PC start with a ship but nothing else. Failed miserably. Well, a chimp will write Shakespeares complete works given time, but I do not have that much time…
Yet another thing, where can I find item id:s to print out? I can find them in the abandoned ship city traders inventory but it would be…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Mr. Jeffrey,
many THX for your help. Now we(well, mostly you) have sorted out equipment, how abt. making shipless PC:s start at a pier or beach instead of a non-existent boarding deck?
Rgds, Oldtimer
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Because there is no such definition for JEWELRY_ITEM_TYPE.
The valid types are:
#define GUN_ITEM_TYPE
#define BLADE_ITEM_TYPE
#define SPYGLASS_ITEM_TYPE
#define PATENT_ITEM_TYPE
#define CIRASS_ITEM_TYPE
#define MAPS_ITEM_TYPE
#define HEAD_ITEM_TYPEBut if you want to remove all the generic items a character got during the creation method,…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
@Jeffrey,
I copied/pasted your last suggestion, got the formatting message BUT it works anyway. Format after pasting/saving looks to me like yours anyway.
Now I wanted to remove other starting items and tried this:
break;
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;…[Read more] - Load More
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