Activity Streams
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megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
The “captive groom of san juan” quest is bugged
I need to rescue a captain, when I kill the enemy captain I immediately get the loot screen and the prisoner appears but cant interact with him ,when I finish with the boarding ,the quest is failed saying I killed the captain whithout speaking with him – but that is a revenge quest no?
The save…[Read more]
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megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
English 38 gun 5th rater is a class 5 ship despite it having 13k health and 24 pounders
Might be unintentional? I think its op for that class -
megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
occasional surrender is rather easy I had a 600 crew galleon surrender itself to my puny corvette on admiral difficulty with 6 authority
I play mostly on surrender to overwhelming force its more balanced and they still surrender alot -
megaprime replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years ago
Another thing,
Cannonball is really useless when there is hot-shot
The main pro for cannonball is that its cheap but all ammunition is inexpensive
For mid-endgame you want the highest damage possible for your warships cannonball is out of the question
In the beginning you really dont want to waste your gunpowder and potentially cannons for some…[Read more] -
megaprime replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years ago
Also I think the cheap cargo like clothes,paprika,fruits etc should weigh less like 2-3 units and maybe make it cost a tiny bit more to make it worth trading
Right now the only goods worth trading with are the bottom ones like tool,dye,ebony etc these are the ones worth trading only
You cant really make a living out of the standard goods making…[Read more] -
Antiscamp replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
Lots of different crash fixes there, so this is going to be really interesting to see if it solves my random crashing problems or if it’s the recording software.
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megaprime replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years ago
Is it possbile to make the ships of the hero captains spawn rather far from the fort when you meet with them, for example near a shore?
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megaprime replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years ago
I have a suggestion for next update
Can we tone down the rate at which valuable items appear?
These are too frequent, makes it really easy to become rich
I just made a level 1 character, very fresh start with 5 luck no enhancements from items
I play as a dutchman so I attacked a little english convoy, 2 schooners
The captain had 3!!! gold cash in…[Read more] -
megaprime replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
I just played with the new update
The Sail directions command works great, makes fleet management much better
Thank you very much
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Filipe replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years ago
Would be awesome if skeletons didn’t get hemorrhage and fill the caves with blood as that’s not immersive at all.
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
I’ve got some more stuff to work on:
The English Pinnace has a different hit-box for the sailors:
— https://drive.google.com/open?id=19G9toKEWUbK4f7cB4-boaR3Qw5cqi1B3
— https://drive.google.com/open?id=1ylRo_qn5W5X_NS4AYqTHSRdA1gCWJSiSAnd there should be something wrong with the portuguese, their treasure fleets in PGG quests are always, so…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
Maelstrom Update
FMOD update to version 1.10.13 – 05/08/2019 Studio API minor release (build 102169)
Add Ptc file name for output during teleport log
Crash fix for char model location test
FMOD crash fix
Change dialog first/last name space-append
Add ambient light to character model
Fix crash locator array
ERAS Update
Fix treasure map…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
That system log helped; the last line specified the exact problem. Doesn’t always do that, but this time told us the problem. That crash issue is fixed and will be in next update.
Balandra sails also corrected.
Thanks.
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
Some more things to look at:
Deputy at Havana rests is arms on air:
— https://drive.google.com/open?id=1Ma0dnaALU28dT-Rk0_mBR8_gLZTv4KB-
// I can’t confirm if others are doing the same but I know it isn’t something game-breaking even tho its a small detail.The Balandra sails aren’t quite right in relation to the wind:
–…[Read more] -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
“…movement command based on cardinal,intercardinal directions…”
This feature will be added in the next update. I’ve already got it done and in testing.
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Filipe replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years ago
I would like to see the Hero Types having some intrinsic bonuses instead of having only a Perk bonus that will be taken anyway. For example, the Carpenters having some bonuses in ship repair that are outside the perks so it will add more depth to the game and make choices so more needed according to the gameplay that you want.
And maybe even perks…[Read more] -
megaprime replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
As far as I know ,when the friendly ship defends it will fight with the enemy whilst trying to keep up, it will manuaver so its broadside can fire and it will slow the ship down significantly
Lets say I have a cheap flut carrying cargo with just enough crew I want it to sail in the correct direction and I can show it while I shoot the enemys…[Read more] -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
Technically, the Defend command is a simple “Follow the ship”
Using direct sail will not have encounters beyond the “islandships” (typically ships in port, fishing vessels, nearby vessels) for the “island area” you are within as defined on the worldmap (you don’t see this, but areas areas defined). The feature was not available in COAS, GOF…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
If you do it that way, sure, you don’t have to adjust the array size, but you still have to do everything else I described. And what would be the point? It is a bunch of work that doesn’t really gain you anything. For example:
You move line 8 and 22 to the end of the array and make them a blank “” entry.
Then you have to find the .c file that…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
Hm, but wouldn’t be better to keep those lines blank and add it to the end of the file? Like 1, 8 and 22 repeats themselves, wouldn’t it work if you keep them blank and add the text to the last line so the other texts that have nothing to do with 1, 8 and 22 wouldn’t get messed by the line count?
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