Activity Streams
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Mr. Jeffrey,
my apologies for not noticing your reply until now. Anyway from the below:
– float iLevHalfBonus, iLev1Bonus, iLev2Bonus, iLev3Bonus, iLev12Bonus, iLev15Bonus, iLev25Bonus, iLev35Bonus
if (LowerSkillBooks) {
iLevHalfBonus = 0.5;
iLev1Bonus = 1;
iLev2Bonus = 1;
iLev3Bonus = 1;
iLev12Bonus = 0.5;
iLev15Bonus =…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Got it figured out. Was a problem with the battle interface display and the fix will be in the next update.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
This problem will be fixed in the next update.
I once again revamped how square sails are handled to eradicate this problem with some ship models where the square booms are sometimes really connected to a triangle sail portion of the model below it, causing that twist because they want to rotate different directions due to their different sail…[Read more]
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Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hi,
Heavy Dutch Brigantine has no chasers but the windrose shows installed chasers though there are not any to shoot with.
Rgds, Oldtimer
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Yep, that was it.
Now the last thing towards the completion of this journey is to add new lines for when talking to and from the perspective of a female cap’n and also flags to nationality cause a flag in PT is a she. I believe that after all this craft it will be way easier for future translations to be done, but now the new text needs to be added.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
OK, I suspect you are playing a game started in English (from a save) then you changed to Portuguese, loaded the save and now some of them are untranslated?
I looked and the way that rumors are handled, is that AddSimpleRumour() function is called at certain action points and it stores the translated rumor text in the current language in an…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
‘Surely you’ve heard? Some sea-captain rescued a girl from bandits, name of #name#? They say he literally yanked her from the brigands’ claws! I say good chap! Good show! A true gentleman, wot.’ ‘The arrival of you ship ….’.
That is some of them, also all the NO_RUMOR from Rumor_Data.h is not showing the translated it’s showing the english one. -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Sea is a combination of various factors, and every hour has its own definitions. I don’t remember all the changes and the only way I could find them would be to compare all the ProgramWeatherInit *.c files and WhrSea.c against original COAS. These are the numbers that affect what you’re looking…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Main Menu
RESOURCETexturesMainMenu
Create a folder with language name, copy textures from Russian folder
Menu text files are: Text01.tga.tx and Text02.tga.tx
Also, the “Censored” texture needs translation:
RESOURCETexturesLoadinginside: folder for each language name. Create Portuguese and create censored1.tga.tx
Rumors…probably…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
From where the rumor texts are being used? I made sure that everything was already translated but in rumors, be it from citizens, drunkards, walkers or even beggars, some parts or even the whole rumor is still in english.
Also where I can edit the Main Menu text or image, as I see it is blank after making a new directory for another language…[Read more]
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
The Polacker’s sail are not fine:
–https://drive.google.com/open?id=1uo7sUkeS_JHBwyyU-NAl65_prDC5yloj
–https://drive.google.com/open?id=1PqMojR5km_PNH_j9HZwRoWu4MAwWHv6y
–https://drive.google.com/open?id=13vsrt8I83LM9nYkK0I-VujW41DAMic_3
–https://drive.google.com/open?id=1CQS7yudbSLlxnmQcKbZ733UDpGbzH38d -
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I’m nearly done with the translation although I get this array error:
COMPILE ERROR - file: TEXTPortugueseQuestsquests_reaction.h; line: 1
Invalid array 'QUEST_REACT' initialization parameters listWhat am I missing?
Also, I need a way to maybe make or use another ‘token’ string for the masculine and feminine cases, and the pc_keyboard.tga I…[Read more]
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Schiavonna replied to the topic Other Video Games and Mods in the forum Other Games and Mods 7 years, 3 months ago
Well the link to U-56 intercepting Churchill in the HMS Nelson borked – just like Wilhelm Zahn’s 3 torpedoes! Apt! Will try again :
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Schiavonna replied to the topic Other Video Games and Mods in the forum Other Games and Mods 7 years, 3 months ago
I could indulge in a little shadenfreude and rip into what’s become of Naval Action, but in all honesty..I cannot be bothered. Shame…nice sail engine and little else – mile wide, inch deep? So, cajones to that!
What I’ve been ploughing loads of time into the past year is ye old Silent Hunter 3 with GMX gold mod. Wow! Absolutely love it! Along…[Read more]
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Schiavonna replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Trust me on the textures…the model name is 84, but opening the model, it actually uses texture name 54
A-ha! That explains why a different texture was showing. Cheers
why would I want to torture myself with another problem child? LOL
NA’s gone full release in the last few weeks. I think it’s ‘ship has sailed’ (insert water-based pun of c…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Unfortunately, we are in a dilemma if we want to know a specific keycode in the game, because the only keys that keymap changer finds them, is to compare what’s already defined in init_pc.c, but I think you are looking for what keycode number to use for some keys. Since I only have US, it won’t help if I look at winuser.h (I have that file with…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Maybe what we are looking for might be in one of those pages:
— https://docs.microsoft.com/en-us/windows/desktop/api/winuser/ -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Yes, you understood my convoluted attempt as “sacrificing” a key…that is correct what I was getting at.
I also did not know that the keycode for an English keyboard [ stays in that spot and will be a different character/letter on another keyboard type, but simply in the same position. Interesting as I did not know that and it does present a…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I fear that the thing about reassigning it to another key that will be ‘sacrificed’ is not the trouble here,(IF I get it right what you were trying to explain…) when I did as ur previous example the ‘[‘ to the correct locations etc. I didn’t get it to show up in my actual ‘[‘ press where it’s located but instead where it’s supposed to be in an…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Yeah, and that’s where it gets a little tricky, for other keyboard localities. I think for just displaying character, like [NORMAL], it is OK because it provides for the actual ASCII value, using ascii_193, instead of char_v_. But for the character images that display on the “key map” feature, that doesn’t quite work because I don’t think there…[Read more]
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