Activity Streams
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
It’s a new feature to prevent clicking through a conversation by mistake.
If you accidentally double-click (or multiples beyond) to start a conversation, you would actually start and click the first response without being able to read what happened. Also, sometimes in the midst of a fight, the enemy might start a conversation and if you are…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Righty,
if we have this in ItemsDescribe:
itmname_booklight_2 {Effective Stances}
itmdescr_booklight_2 {
Authored by an Italian Maestro, this book emphasizes utilization of footwork to maximize agility with light weapons. (+20 Light Weapons)is it enough to change the +value to affect the item across the game world or is necessary to tweak…[Read more]
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Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
STRANGE ISSUE
After last update I need to click several times on first/only line of a dialogue to activate it. If I choose a line farther down it all WADs. Not a biggie but makes hiring dialogues tedious.
Tested with 2 mice and 1 keyboard.Rgds, Oldtimer
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Find the item description in RESOURCEINItexts…ItemsDescribe. Example:
itmname_jewelry3_2 {Order of the Golden Fleece}[Read more]
itmdescr_jewelry3_2 {
A rare find, but not too uncommon among senior Spanish government officials or military officers - captains, Admirals or Generals. Tucked away in a fine suede leather bag is a Spanish medal of office… -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Updates on Itch:
Maelstrom
Performance enhancements:
* Remove extraneous/unneeded ray tracing
* collide trace
* cannon tracing
* spyglass
* Crosshair targeting
* Island
* Rain drops
Script runtime compiler crash fix
Dialog first select delay feature
ERAS II
Alarm Stop fixes
TradeToTeam bug fix
Fix cabin OnLoad/money/items…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
PERSISTENCE PAYS
Well, I have beaten the chimp, by trial and error… Now if a kind soul could tell me in what file(s) the item id:s are I would be very grateful. Skill items are what I really want to tweak as to have more logical benefit lvl:s.
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
@Mr.Jeffrey,
I tried to tinker with code to make PC start with a ship but nothing else. Failed miserably. Well, a chimp will write Shakespeares complete works given time, but I do not have that much time…
Yet another thing, where can I find item id:s to print out? I can find them in the abandoned ship city traders inventory but it would be…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Mr. Jeffrey,
many THX for your help. Now we(well, mostly you) have sorted out equipment, how abt. making shipless PC:s start at a pier or beach instead of a non-existent boarding deck?
Rgds, Oldtimer
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Because there is no such definition for JEWELRY_ITEM_TYPE.
The valid types are:
#define GUN_ITEM_TYPE
#define BLADE_ITEM_TYPE
#define SPYGLASS_ITEM_TYPE
#define PATENT_ITEM_TYPE
#define CIRASS_ITEM_TYPE
#define MAPS_ITEM_TYPE
#define HEAD_ITEM_TYPEBut if you want to remove all the generic items a character got during the creation method,…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
@Jeffrey,
I copied/pasted your last suggestion, got the formatting message BUT it works anyway. Format after pasting/saving looks to me like yours anyway.
Now I wanted to remove other starting items and tried this:
break;
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Mr. Jeffrey,
your patience and helpfullness are amazing.
I use WordPad for editing and saving. What program should I use to keep formatting?
Rgds, Oldtimer.
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Hey, MK, sorry about your dog. Our first dog, Katey, died of cancer as well a few years ago, so I know a bit of what you’re going through. Sorry for your loss, but it’s good that you’ve found something to help you deal with the sadness.
On a brighter note, I do like the new sloop skin. I will admit, though, that it does seem a little hard to…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I don’t know what program you are using to save it, but the formatting message must be specific to the program you are using, because I don’t see such a message.
Make sure you keep the break; statement at the end, before the next case, and every statement has a semicolon. Here is the complete block, also showing the next case statement for…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Mr. Jeffrey,
here is code with double quotes changed:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else {
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;
}
GiveItem2Character(chr, “jewelry67”);
GiveItem2Character(chr, “jewelr…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Weird. Looks like something to do with the copy/paste of double quotes is the problem.
Notice on some they are slanted/curled
“pistol56”and other are just straight vertical"pistol56". Turns out when you pasted the slanted/curled into the code source, the game can’t compile them. They all have to be the straight kind:""I found this by cop…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Mr. Jeffrey,
I changed GrantHeroSpecifics as per your template to:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else {
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;
}
GiveItem2Character(chr, “je…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
The ship is still there because you need an “else” block for the GenerateShip line, otherwise it executes and creates the ship anyway after you set to SHIP_NOTUSED. Also should probably equip the other gun.
if(sti(chr.index) == GetMainCharacterIndex()) {[Read more]
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else… -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Forget abt. the above. I have changed GrantHero Specifics for Pitt to:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Mr. Jeffrey,
THX for this. While I partly understand what to do I should perhaps mention that what I want is to change the loadout of some PC:s to better conform with their background, as I see it. So it is not only removing a pistol but perhaps changing it to another. So how would the block look like for say, J. Pitt, Esq.? My suggestion:
case…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
They have another gun because the hero gets equipment based on the hero type in initMainCharacterItem(), before GrantHeroSpecifics (not every character is handled in GrantHeroSpecifics, so this ensures they all get a gun of some type).
If you want to remove the gun and ship, do so in their case block of GrantHeroSpecifics. If they don’t have a…[Read more]
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