Activity Streams
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
Ha! Using the model viewer, texture viewer and the Tool program, I narrowed down what I thought was the shipyard problem, then used a Hex Editor to change something and voila! I got the shipyard model fixed.
Not too shabby for a guy with no modeling skills, eh? Weird that nobody noticed this in COAS or GOF.
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 1 month ago
“… we need some Portuguese marines for the pirate captain quests as of yesterday I’ve come across the mission where they supposedly landed, but there was none of them so I couldn’t leave.”
Ugh. Since we don’t have any Portuguese colonies, we didn’t create certain soldiers/officer models because they weren’t needed…completely overlooked the…[Read more]
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Mr. Jeffrey,
THX for your attn.,
Rgds, Oldtimer
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Going back to this one:
– Combat music continues to play until a scene transition after defeating rapists.
Another peculiarity with both this scene, and the “gang” encounter, is that as soon as a fight commenced, the thugs would attack, then briefly sheath their weapons, then resume attack and fight ’til the end.
I spent a considerable amount o…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Looking in RESOURCEINItexts…ShipsDescribe.txt, the Hoy is a ship id Lyon.
In ProgramShipsShips_init.c, find refShip.Name = “Lyon”; and change to 7:
refShip.Class = 6;
This will only take effect for a new game. In order to change an existing save-game, some code would need to be written to iterate the RealShip array, and to re-init the…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Someone told me that was a feature in Caribbean Tales Supermod…it played softcore. I guess some folks at PA! and across this game’s community thought it was terribly offensive and took it out, LOL.
In ProgramQuestsquests_reaction.c, find this:
case "PlaySex_1":[Read more]
...
...
SetLaunchFrameFormParam("", "", 0,… -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
I just took a look at the sail behavior of the Snauw and it looks correct to me. Here’s what changed:
When the wind is coming from behind the ship, I kept the same sail behavior for square sails as it seems fine; no change there. What I changed, is that as the ship turns, and the wind approaches close to perpendicular to the ship, the original…[Read more]
-
Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Also, any comments on the other ideas I mentioned, but which you didn’t mention as denied or finished?
I was considering/exploring some of them…like this one.
expand the camera angles in first person.
While exploring the possibility, I found that I was backward on my assessment of the problems viewing the PC in 1st person, but the problems r…[Read more]
-
Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Actually, I have anew project I’d like to do real quick, so if you guys get a moment, I’d prefer if you could answer this question before my last one.
I want to try and find a way to get the sex scene to play a movie clip instead of a sound file and a screen image. I find the current sex sounds alittle awkward, so I’m trying to build a mod that…[Read more]
-
Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Nice work, Jeffrey!
As for the sail direction, I was sailing the Snauw at the time, but from what you said, I may just be seeing things that happen correectly and interpreting them incorrectly in my own mind.
-
Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
For just five days of effort, you sure got a lot of things done, that’s so awesome! Thanks for taking the time to work on those little QOL features I requested. The sorting of trade catalogs is especially appreciated, and yes, you ARE cool.
I can understand not wanting to make dodging in combat free, it is YOUR guys’ game after all – I don’t mind…[Read more]
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
– Combat music continues to play until a scene transition after defeating rapists.
Now fixed in all COAS versions.
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
– The sound effects from the opening menu continue to play during the intro/tutorial scene when starting a new game, should probably be fixed.
I found that is a holdover from original COAS; it’s not really noticeable unless the main menu is raining, so it was missed. I fixed it in all versions.
– The new sail billow direction could maybe use…
-
Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
– Allow players to sort Trade tab lists alphabetically: This was impossible to do with the original engine as there was no way to rationally compare alpha strings in a less-than/greater-than fashion; that logic does not exist. For whatever reason, the internal script compiler will compare strings for equality/inequality correctly, but for l…[Read more]
-
Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
– allow players to navigate command menus with the scroll wheel: I made the up/down/left/right command navigation selectable in the control mapping options, so now you can remap the command navigation to mouse scroll
-
Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
The following, I can virtually guarantee won’t be done:
– No energy cost for dodging in combat: We disagree with the premise
-First person eliminate head bob from the first person camera: The reason this happens is that instead of idle characters standing like statues when AFK, they have idle animation to look more natural. Since the camera i…[Read more]
-
Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
So far, here’s what I’ve got:
– Treat dead bodies like containers, and use the command/action key to loot them when walking over them: DONE
– Have dead bodies remain where they fall permanently until a scene transition/loading screen: Kinda…just extended timeout to 5 minutes.
– First person make the view point carry through loading screens: DON…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hi all,
one at a time was it, well:
– how can I reclassify a ship type? I want to assign the hoy to class 7.
Rgds, Oldtimer
-
Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
New feature requests I came up with;
– support mice with additional buttons; this would be a big improvement.
– allow players to navigate command menus with the scroll wheel, to make it easier to use without needing to move your hands around between different control areas.
– No contraband goods at pirate ports – this seems a bit odd to me.
-
Vincent replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Wanted to report a few bugs;
– The sound effects from the opening menu continue to play during the intro/tutorial scene when starting a new game, should probably be fixed.
– Combat music continues to play until a scene transition after defeating rapists.
– The new sail billow direction could maybe use a bit more work to refine it – it works fine…[Read more] - Load More
by