Activity Streams
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
You had asked a few questions about this, so I’ll try to clear it up.
DIALOGSrussianQuestBerglars.c controls the dialog logic (the actual text for dialogs is in TEXTDIALOGSQuestBerglars.h), and also has the case “Step_overAll”. During the talk with that person, it eventually hits that case and that is where the officers are disabled in the meet…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
How do you set an armor item to require or not require the cuirass skill to be worn (such as the French fencing gloves)? How do you do the same with pistols and the shooting skills?
Would it be possible to link swords to a fencing skill in the same manner? -
Maltacus replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Currently the breastplates made of metal together with other materials are all outclassed by even the English placard, and by the time you have the cuirass skill those are widely available. I propose that those low-level breastplates should be changed to not require the cuirass skill, like the corsair officer girdle. I see two arguments for…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I really can’t find it, neither when I look or use the search function. Here is how the function looks for me:
void BerglarsInit()
{
ref sld;
pchar.questTemp.tugs.berglarState = 1;
pchar.questTemp.tugs.berglarSentJons = “SentJons_TownCave”;
pchar.questTemp.tugs.berglarSentJons.hp = 160;
pchar.questTemp.tugs.berglarSentJons.locator =…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
case “Step_overAll” is in Berglars.c, LSC_Q2Utilite.c, function BerglarsInit() sets all the characters and town locations where you will be approached and asked to the caves/dungeons by various parties.
The functions in LAi_location.c occur real-time, when called by other functions and are not dependent on save game state.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
We connected on Discord (also Buccaneer account enabled) and we got this resolved. The latest update contains a fix that resolves game not launching and failing validation if Japanese language installed.
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Antiscamp replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I didn’t like the new client and I’ve uninstalled it. It’s a mess and makes installation and updating behave weirdly. I already have Steam, that GOG thing, IndieDB, the Bethesda thing and Origin unfortunately, and a whole range of other useless clients installed. I don’t need another one, especially one I find a mess.
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Colin Bencroff replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Hi guys! I just bought the maelstrom engine, installed it on a folder, placed the .exe in the mod folder and everytime I try to run it, I crash on startup (first loading screen before main menu). I installed everything, from both redist to the directx again, to the .ogg file, and even tried every single exe (directx 8, directx 9 32 and directx 9…[Read more]
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Colin Bencroff became a registered member 7 years, 4 months ago
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
That’s my bad as I didn’t explain it well enough …
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I can’t find case “Step_overAll” in LSC_Q2Utilite.c, can you paste a portion of the code to show where it is?
.
Would changes to LAi_location.c be compatible with saved games or do they have effect only when you start a new one? -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Dialog is in ProgramTextDialogsQuestBerlars.h and ProgramDIALOGSrussianQuestBerglars.c
The locations can be found in ProgramcharactersLSC_Q2Utilite.c, function BerglarsInit()
case “Step_overAll” sets
LAi_LocationDisableOffGenTimer(pchar.questTemp.tugs.(sTemp), 1);Sets officers disabled for that location, for a day…see Programloc_aiLAi_location.c
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Duh…I misunderstood the problem. I fixed the “sell” price on the first screen, thinking that was the part bugged because it was too high. Now I get it…when you click it to actually do the trade, the numbers don’t match. I will fix that.
Thanks for the head’s up.
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Nope, it is still bugged, in the trade GUI the price shows correctly IE: 24 to buy 17 to sell, but when one opens the box to select how much to buy it turns out the fisherman is charging 199 for the barrel and buying for only 49.
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Where is the quest with the six murderers defined/coded (those that want the hero to go with them to the local cave and dungeon before midnight)? How is it that officers can’t follow into the cave when the quest is active while they can otherwise?
Where is the text for the dialogue in the quests written? -
ians changed their profile picture 7 years, 4 months ago
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
First thing, about that sail glitch…is that 32 bit, or 64? Also, are you using the the latest version that was updated and uploaded to Itch just yesterday? I don’t get that issue in my triangle sails for any ship I have. If you try the newest version and still see it, tell me what version of the engine you are using and what the type of ship…[Read more]
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Maltacus replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
The old and damaged ships that citizens wish to sell are, even att he beginning with low trading skill, cheaper to buy than what the local shipwright will pay for them. Is that intentional? I can see the logic of selling something cheaply in a pirate town with no shipwright and ship market of its own but otherwise one wonders why the lady or…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Yep, had that wrong. Should be fixed now.
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
The Fishing FLeet Prices are bugged, it appears for a ludicrous amount of money for the fish but for other goods its way cheaper.
Save: https://drive.google.com/open?id=1e3cCd_Ti194stBv7hDdOpHxVcQOoaF98
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