Jeffrey
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
The .level and .rare settings only affect what will be found in corpse loots. For trader/store, those settings are ignored and only certain weapons are available. There is leveling there too, but it doesn’t use the settings. For trader items, another function is used, in file scripts/utils.c, called GiveItemToTrader().
In that function,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Hmm, I see that same problem with New Horizons. Whoops.
Anyway, great news it was a simple fix and I’ll be sure to update them on Itch. However, if you have automatic update from Itch, it will overwrite that file again with my screen resolution, so you may need to put it back after it updates. I intend to never update that start.ini so I don’t…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
That is my mistake. I accidentally uploaded my personal start.ini file for that game and it contains all the POTC resource in E:POTCItch. You don’t want that…
Find where the Program and RESOURCE folders for POTC were placed on your machine when you downloaded. Open start.ini in a text editor and change the very first…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Galleon Legero cannons will be fixed in next update.
However, I checked both the Fifty Gunner and French Fifty and I can’t seem to understand the “invisible additional ladders” you speak of. I looked at all hull textures for both ships and nothing looks wrong to me.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
I think I might have this fixed. Next update release.
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Jeffrey replied to the topic Back with a better machine in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Itch version is the same as Loyalty version. It’s been updated while on Itch, but started out the same as what the Loyalty group was getting. So dev mode is the same. Though that’s also an easy change…I don’t remember offhand, but I think it’s just a line in _mod_on_off.h. Anyway, nothing changed in that respect.
In fact, since you are a…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Something like this?
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
If there are no other ships around, no witnesses, we have on the list “to do” to eliminate or greatly reduce the likelihood (based on some character stats, like reputation for instance) of nations getting hostile/notified of your attacking their ships.
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Hey Vincent, I got the reticle targeting within the game engine to shoot and have the balls land where you were aiming (assuming you were aiming within cannon range…if not, it will fire max distance if you click the trigger). Now I just need to add the code to limit that feature to if you have those gunner items I mentioned, and also adjust the…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
I just checked, and if you “own” the town, there will never be smugglers in the tavern. An existing feature from the original COAS code.
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
I tend to agree with Filipe, in that if there is any tweaking to be done with stealth, it is probably pretty minor, as the calculation seems fairly decent at this time, taking into account your reputation, rank and stealth points, and as mentioned, there will never be a 100% chance IRL, but the current probability is pretty high, if the above…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Good news to help translation. The game was not conducive to multiple languages, without special install to overwrite everything in a ‘russian’ directory. I have fixed that, so that it will be much easier to have different languages (well, easier in the sense the code will work nicely…I do not have a translator).
But, I also have the original…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
OK, understood. I don’t have this fully outlined just yet, but have an idea:
Similar to the solution for the NPC Hero start location, we will add something in HeroDescribe.txt, like _defComp_XX where XX is the number of the NPC Hero that you see for all the other values in that file.
The value will be the Hero# of the companion, so in the case…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
The dialog for the decision to join you as a companion is in DIALOGSrussianPGG_dialog.c
case “companion”:
They have to have a ship that is no better than 1 class lower than you, there is a random chance, and their relationship to you is not too damaged (see PGGChanceMeeting…a function I added where if they are the same alignment, some luck,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 9 months ago
Speaking of screenshots, is there some way to set the game to not capture so many screenshots at once when you hit F8
By the way, next update this will be fixed. Always bothered me too. Now, it will only do 1 shot if you press/hold button. If you release the button, at least one second before it will allow you to get another shot with F8. No…[Read more]
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Jeffrey replied to the topic Back with a better machine in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
So, any word how the game behaves on your new machine?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
MK and I discussed this and it is an intriguing idea.
We were thinking of making this a mod option where if toggled On, we automatically add one of those characters described as a “partner” in the short bios, as a companion to the PC.
What do you think?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
OK, here’s how I’d probably go about that:
In file RESOURCEINItextsrussianHeroDescribe.txt, add a new line for each character that would have a set starting location:
startLoc_1 {Pirates}
startLoc_2 {Alice}
startLoc_3 {FortFrance}Each individual character is assigned a sequential number in the file, so character one has attributes set as _1,…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
Hmmm, do you mean that if you the PC is Peter Cloise, every time you enter a town port, you will find NPC Edward Davis around that same town, like in the tavern?
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 10 months ago
If by “true Shores of Mosquito” you mean the shore that starts Tenochtitlan, that is Shore53. We will rename the one down by Porto Bello to “Shores of Mosquito Grande” to differentiate 🙂
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