Jeffrey
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Alex, you are awesome. Thanks for providing feedback. I found the problem. Download the JustExecutables.zip and copy the DX9 stuff over what you had. It’s just the .exe and module .dll files.
Thanks for pointing this out!
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Yep, no voices. But it’s not the .wav files. I hardcoded several of them to play within the game and they do so it’s not the sound files themselves. But, the ‘greetings’ don’t ever play when they are supposed to in the game. I’m working on figuring why. I had made some minor changes to the SoundService, so I put back the original code and…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Hmmm, which DX9 are you trying? AoP COAS or ERAS? I did have a problem with the original COAS music files not working with the newer fmodex.dll, and I had to redo all of the music files for that one. But I don’t seem to remember a problem with any others. If that’s the case with the dialog sounds, I may have to redo those the same way. I will…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Don’t now why I didn’t think of this earlier. Most of my recent work has been to fix/adjust just the start.exe and .dll files, with no changes to other areas of the game. It seems too inconvenient to have someone download the entire set of other files that haven’t changed any time something is fixed. So in the cases where I fix or change…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Ah, at the moment, the back-end looks for a particular character attribute, then sends back to the .c function that particular value (war, pirate, trade), that then uses a combo of nation/value to determine flag. What you’re describing is better, but just needs a little tweak. It’s better though. What I would send back is the whole character…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Depends on the computer system you have.
If you have downloaded ERAS2TestDX9.zip from https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqg , you need to unzip that to a new folder, like C:MyGamesERAS2.
Next, that download does not have all the models, textures, etc., so you need to change the start.ini to point at those files for the original ERAS…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
LOL, yeah, I wasn’t sure if you were back yet because I thought you mentioned first week of September, so thought maybe….
Anyway, that ‘crazy international plan?’ You should have heard it on my end while it was ringing. Fricken’ loud, crazy, almost old-skool modem sound for the ring tone in my ear. Who woulda thunk it would affect the ring I…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Hey MK, just got the flag thing working today. Modified the flag texture to be a 2D array of flags. Right now, using the width-shrunken one, where I widened them back out, they still look fuzzy when expanded in game. But if you were to remake that file with crisp images for each flag using the original width-per-flag, they would retain better…[Read more]
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Jeffrey replied to the topic Patches for GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Different game.
ERAS was based on Gentlemen of Fortune 1.2 and there was no Constitution. I think it was added to GOF 2.0, but I’m pretty sure it’s not in ERAS.
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
While using top-down memory allocation, I ran into a problem in the geometry procedures where the game casts some pointer values to a 32-bit number type. This does not work and results in a crash. I also encountered discovered a buffer overflow problem in that scrolling text (I was hammering on changing shot types for a long while to watch the…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
OK, OK, it’s a pain to keep re-downloading these files. But definitely do it this time!
I have great news! That app-hang-on-exit is very likely solved.
During some debugging, I noticed that the DX9 version initiates a few threads that are executing a function: wmt_CSSEShaderCode::ProcessPositionAndColors. What I noticed, is that even after…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
OK, OK, it’s a pain to keep re-downloading these files. But definitely do it this time!
I have great news! That app-hang-on-exit is very likely solved.
During some debugging, I noticed that the DX9 version initiates a few threads that are executing a function: wmt_CSSEShaderCode::ProcessPositionAndColors. What I noticed, is that even after…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
When I first tried the widescreen adjustments for the Character, Ship, Item screen, there were a few minor glitches in some of the Title Caption red background not fully covering the background of the rectangle displaying the caption. There was also a slight bit of truncation in the +/- number displayed in red/green by the skill points. As…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Uploading Large Address enabled. Give them a try:
ERAS.Patch.zip = patch files for original ERAS with fixes and Orazio’s cabin models, walkfiles, and ship camera fixes
AOP2.Patch. = patch files for vanilla COAS with fixes
GOF1.2Patch = patch files for GOF 1.2 with fixes
ERAS2Test.zip = Our source compiled ERAS in DirectX 8
ERAS2TestDX9.zip = O…[Read more] -
Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Uploading Large Address enabled. Give them a try:
ERAS.Patch.zip = patch files for original ERAS with fixes and Orazio’s cabin models, walkfiles, and ship camera fixes
AOP2.Patch. = patch files for vanilla COAS with fixes
GOF1.2Patch = patch files for GOF 1.2 with fixes
ERAS2Test.zip = Our source compiled ERAS in DirectX 8
ERAS2TestDX9.zip = O…[Read more] -
Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
More news.
I have now sifted through through the code to adjust for dealing with large addresses, which would convert to a 64 bit number and if for whatever reason a program casts those memory pointers as a numerical value anywhere, it could break things. See…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Much better!
First, SoundService was not releasing ‘sounds’ prior to system release, per FMOD: “Make sure any sounds, channelgroups, geometry and dsp objects are released before closing the system object.” I added a routine to do so.
Also, ParticleService was failing on Clear() and I fixed that.
Also, on occasion, the Window message WM_CLOSE…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Good news…I’ve isolated the problem to the SoundService class upon cleaning up/destroy.
In simplified terms, when the game is exiting, there is a loop to iterate the running ‘services’ and call Clear() to delete/destroy the service objects and their memory allocations.
Clear() simply does this:
delete pService;
Where pService is the…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
That on-game-exit sometimes problem? Could never get it to happen in VS debug mode while running the game…only a release version I can’t get break stops or step through. However, through some debug log messages I sent to the system.log file, I have now got it narrowed to a single function. Message right before the function gets written to the…[Read more]
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Jeffrey replied to the topic Download Patches and Game Tests in the forum GOF Eras Module 2 download & discussion board 8 years, 2 months ago
Did another change.
The detection of processors and whether to enable SSE and Multithread was outdated and inaccurate in the sense it only allowed multi for Intel and no other. I updated the code to determine multicore/multithread and SSE for both Intel and AMD, and also SSE and multi are now enabled by default if the processor supports multiple…[Read more]
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