Jeffrey
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Oh, another thing about losing crew during boarding I forgot to mention. When you land on deck, every person you see on your “team” in the scene represents the number of crew, divided by the number of spawned crew shown. For instance, let’s say your ship has 1,000 crew and you see 20 people spawn on deck (just an example, I don’t remember the…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Much of what you write is standard COAS behavior and is unchanged for ERAS.
– There is a Portuguese NPC hero and Nathaniel Hawk that I come across at the tavern which keep telling me “I’ll just finish my drink and return back to the ship” but thing is I never hired them nor do I have them anywhere on my officer list
This is in the Bermude…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
– Cannon firing is weird in ERAS 2. Sometimes you keep shooting and don’t make a single damage. I spent 4 hours last night trying to storm Fort de France in Martinique, and I just spent hours waiting for fort to break but in the end it didn’t so i left the scene. I used 12k powder and 12k explosive shots and after reaching 60% damage with 40% r…
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
I posted the updates here this time, because it addresses several of your issues:
Tailor battle interface icon sizes based on actual screen resolution.
**If you only see 4 ships, you are probably using something like 800×600 and when we expanded both ships and fighter numbers from the original COAS, a lower resolution monitor will not display…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Maelstrom updates
Feature to cancel dialog delay
Check for data error in Sea block calc
Sea raindrop performance
SinkSplash remove unneeded method call
Dynamic array correction
GetFPS function
Sails corrections
Correct 64 bit bias for underwater scenes
Fix no-cannon BI display showing full ready
Correct ship dead problem when assigning…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Yes, that is the correct idea. Just an aside, remember to make sure there is a ; semicolon on the end of the lines, where needed, like this one:
float iLevHalfBonus, iLev1Bonus, iLev2Bonus, iLev3Bonus, iLev12Bonus, iLev15Bonus, iLev25Bonus, iLev35Bonus;
But, be sure to understand, changing the existing values, like iLev1Bonus will automatically…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
LOL, yes, the NPC Hero duels. That insult feature was actually built into COAS, but was disabled. I recently enabled it again with an infamous Star Trek-inspired quote, instead of “Beta Test” in the dialog they used.
After enabling it, I thought it was too easy to dispatch them if you had a good pistol, because you both spawn at a fair distance…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
– Everytime I encounter bounty hunters in town, after killing them, I am declared as “Evading town alarm” and everyone treats me like a criminal, and once i come out of a shop etc. then guards start attacking me. I have to go to port screen then dock again for it to resume to normal.
The alarm system was redone to allow for a timeout if evade…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
The dialog delay was a recent request to prevent multi-clicks of the mouse to initiate a conversation causing one to accidentally blow past the first part of the dialog because the multi mouse clicks would still register and the first option was selected without being able to read it fast enough.
But, the default delay turned out too high, and my…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Itch did not make it easy to have just one base Maelstrom.exe play all the games because they don’t have a support system to make them related, where perhaps the “mods” could be considered related DLC elements. So we kind of hacked around it, but it involves a bit of manual intervention on the user’s part; couldn’t find an easy way around that,…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Got it figured out. Was a problem with the battle interface display and the fix will be in the next update.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
This problem will be fixed in the next update.
I once again revamped how square sails are handled to eradicate this problem with some ship models where the square booms are sometimes really connected to a triangle sail portion of the model below it, causing that twist because they want to rotate different directions due to their different sail…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
OK, I suspect you are playing a game started in English (from a save) then you changed to Portuguese, loaded the save and now some of them are untranslated?
I looked and the way that rumors are handled, is that AddSimpleRumour() function is called at certain action points and it stores the translated rumor text in the current language in an…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Sea is a combination of various factors, and every hour has its own definitions. I don’t remember all the changes and the only way I could find them would be to compare all the ProgramWeatherInit *.c files and WhrSea.c against original COAS. These are the numbers that affect what you’re looking…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Main Menu
RESOURCETexturesMainMenu
Create a folder with language name, copy textures from Russian folder
Menu text files are: Text01.tga.tx and Text02.tga.tx
Also, the “Censored” texture needs translation:
RESOURCETexturesLoadinginside: folder for each language name. Create Portuguese and create censored1.tga.tx
Rumors…probably…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Unfortunately, we are in a dilemma if we want to know a specific keycode in the game, because the only keys that keymap changer finds them, is to compare what’s already defined in init_pc.c, but I think you are looking for what keycode number to use for some keys. Since I only have US, it won’t help if I look at winuser.h (I have that file with…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Yes, you understood my convoluted attempt as “sacrificing” a key…that is correct what I was getting at.
I also did not know that the keycode for an English keyboard [ stays in that spot and will be a different character/letter on another keyboard type, but simply in the same position. Interesting as I did not know that and it does present a…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Yeah, and that’s where it gets a little tricky, for other keyboard localities. I think for just displaying character, like [NORMAL], it is OK because it provides for the actual ASCII value, using ascii_193, instead of char_v_. But for the character images that display on the “key map” feature, that doesn’t quite work because I don’t think there…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Perhaps because lower e is already defined in the font .ini file for [KEYBOARD_SYMBOL]:
char_e_ = 32,192,32,32
If defined more than once, either confuses things, or more likely it uses the first one it encounters.
For a bracket, I just tried this and it works:
Added to [KEYBOARD_SYMBOL] the following:
char_[ = 256,64,32,32
This actually…[Read more]
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