Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
It’s certainly possible, but it’s fairly involved to add new.
To alter/mod the values, just search the entire script code base for the perk name in question, and modify the logic.
To add new, one would have to add them to the perk initialize, add strings to INI files for the display names, alter the perk texture with a new on/off icon image…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
Yes, agreed, it is much faster!
It was a huge task to convert, and so far, it appears that it was very successful, with only a couple, minor problems — the scroll (which was fixed) and your charge icon. I’m proud this worked out so well.
Hopefully, I can isolate this little problem you’re having with that icon, but strangely, I’ve not been…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 8 months ago
I have not been able to reproduce this problem, but I took a look at the engine code responsible for changing that texture and I have an idea what might sometimes cause this; there is a conversion between a longer data type (for 64 bit) and shorter data type and sometimes numerical values can get truncated. I changed them all to the wider, 64 bit…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
If you did that, I’m near certain the NPC heroes outside your time period are in the game. You can check by loading your game, then pressing F10. Scroll to the bottom of that list and if there are fewer than 146 (they are named hero_xx), then it worked.
When you load a save game, that option toggle reverts back to the default, Off, but it…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
You must toggle that option BEFORE clicking New Game on the menu. Once you’ve selected a character and started the game, it’s too late as all the other NPC heroes are now already in the game and there is no easy way to remove them.
For some reason, it never dawned on me at the time (probably just habit of adding on/off toggles to the mod options…[Read more]
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Jeffrey replied to the topic Modding How To in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I don’t think anyone has written a guide, but if you wish to try, I think the best place to start is to pick a quest that is similar to what you want to do, and find all the code it uses, trace it through and familiarize yourself with it and how it accomplishes the various quest pieces.
Most quests typically start with a dialog between another…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
If you don’t change the model in a modeling program, the other alternative is to use a Hex editor.
Open the .gm file, find the texture name it uses, and in the Hex Editor, change the texture name, but you have to use a name that is exactly the same character file name length of the original texture name. Save new .gm file.
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Jeffrey started the topic AI Ship Tacking in Maelstrom in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I think I now have tacking behavior mostly worked out in the game for AI ships; this was never before available in the engine.
Still doing some refinement and testing, but tests so far, show more proper AI behavior for ships sailing upwind, with zig-zagging maneuvers.
Ha!
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
This was only a problem for 64 bit version, and it was fixed.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Filipe, check your PM. I was able to fix the only fullscreen crash I could reproduce on my machine (while in worldmap), so let’s check if it works for you.
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Jeffrey replied to the topic Modding How To in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Hmmm, I also have Win7 64 bit and it wouldn’t give me a proper key (error says too long), but it’s also possible that key is formed from some hardware facets, so it may be worth just trying to use a newer OS, see if they key works, and if not, look to try another method and/or older OS.
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Jeffrey replied to the topic Modding How To in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Someone that has actually done models for the game would be better able to answer, but my understanding is that the plug-in that will convert a Maya model to a .gm that the game can read, will not work in the later versions, so I think you do have to use version 5.
Another problem I have found (even though I don’t model, I have been curious to…[Read more]
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Jeffrey started the topic Loyal Members Get 64 bit in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Members, check your PM
I decided to give the Loyal Member group access to the 64 bit version. For those of you with Win7, 8 and 10 64 bit versions, run without any compatibility settings and see if that resolves any of those issues with those systems (the fullscreen alt-tab, antialiasing, etc.).
On my Win7 64 bit, it runs really well.
Also, I…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Doing some more thinking/reading, I know that a particular statement in the worldmap was giving the error, but no clue why; it was a virtual function call, that was somehow invalid, but no reason could be seen, as the object looked, and should be fine…still in scope and valid from what I could see. Also, it worked in debug, but just not…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I tried to do some troubleshooting in the only place my machine’s fullscreen task switching (alt-tab) was not working — in the worldmap. What usually prevents that from working is not releasing all the DirectX resources properly, then rebuilding them. Turns out that was not the case here; all the resources are released and in fact, the log…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
Well, well…I did some experimenting:
I can task switch while in sea mode.
I can task switch while standing in town.
I can task switch while in a building, such as a tavern.
On the menu pause screen (though I now see that it renders poorly/messed up, but it does not crash).
On the save/load screen.
On a character/ship interface screen.
But, it…[Read more] -
modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
I do declare,
why ever do you suppose someone would do that Jeffrey?
What could their motive be?
hmmmmmmm…
MK
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modernknight1 replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
There is also an anim viewer utility that some Russian devs/modders made (for SOFS I think?) which will actually allow you to see the texture on the character in the utility which GM viewer does not (it only shows them on ships).
Also remember because PA! has had a tendency in the past to hide or move topics/links, I made our own place to get the…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
That is not a bug, but a feature. The clue is in the .log file:
Unloading
DestroyWindow
PostDWindow
System exit and cleanup:
Mem state: User memory: 0 MSSystem: 0 Blocks: 0That shows the game is gracefully exiting, on purpose. It does that if the Buccaneer’s Reef file is not in the same directory as the start.exe, or if it has been altered…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 9 months ago
The textures used are specified inside the model.gm file. You can see a list of the textures used in the GMViewer.exe tool that is part of the modder tools that PA! provides somewhere in their downloads section.
Without that tool, you can still see them if you open the .gm file and toward the beginning of the file the word “materal” will be…[Read more]
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