Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I apologize for the delay, but I was away, on holiday for awhile with the family. No work, and much play!
Yes, I reduced the waiting to some extent, but it is still there. It is also possible to eliminate the wait entirely. I will probably make this an editable mod option on the ‘Options’ screen in the near future, since you are not the first…[Read more]
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modernknight1 replied to the topic 64-bit Version Success in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Stéphane,
No you don’t have the 64bit version yet because Jeffrey and I are still testing it out. Very soon though I am sure.
The basic difference is that WAY more memory will be immediately accessible by the game. This means faster game play, no lag, and no texture degradation. This is a big deal. Just Jeffrey’s conversion to DX9 native from…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
TOOL is not a modeling program, but a model manipulation program. It allows you to cut models up and add new pieces or build a scene or add to a scene in the Storm engine games. I am updating our own tutorials page this morning because in getting you this information I realized that most of the Pirates Ahoy! links are now dead. They obviously…[Read more]
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Jeffrey replied to the topic 64-bit Version Success in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
One last thing with the 64 bit, preventing release, was that the 32 bit save-games were incompatible and would not load properly for the 64 bit executable, and vice versa. Since a file-write/file-read of certain data types are a different byte size between the two platforms (e.g. 4 bytes for 32 bit, 8 bytes for 64 bit), the mismatch caused…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
There are actually quite a number of ships that were ported into the game with rotational problems with the mizzen spanker/boom and/or lateen yards/sails rotation with the wind direction. Many of them are backwards.
Each one has to be modified in TOOL to change the rotation. It is a time consuming process and someday maybe someone will undertake…[Read more]
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modernknight1 replied to the topic TWEAKS and TIPS in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Well I am glad you like the cannon sounds. I hand selected and created many of them myself. Many are from real guns. I am a former artillery officer with a lot of experience with antique guns, so have a good idea on the realism.
A upcoming mod is changing them yet again. The 28 pounder is not as good as some of the other sounds and that was on…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
If you have already saved the game with the new ship additions, my fix won’t help because it needs to load an older save game, without the new ships, to do it properly before it adds the new ones. But, I can fix a fort because it has a different type, but if you have any companion ships, they will still be wrong…my new fix can only work going…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I think the problem with some ships is that they have closely stacked textures, with the underlying ones supposed to be hidden/covered by others. This flicker problem is typically a z-fighting issue. Doing some reading, the depth buffer resolution might be increased in the projection matrix.
Try changing to these values in start.ini and let me…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I think that flickering has something to do with the change from DirectX 8 to DirectX 9, actually; the DirectX 8 version does not have this issue. My guess is a slightly different handling of either depth bias or Z bias between the two. I had a similar problem with shadows on the ground when moving to DX9, but got that figured out. However, I’m…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Ah, yes. I had that on my list to resolve. When we add to the base number of ships like we’ve done in some of the recent updates, the fort descriptions in the spyglasses gets messed up (forts are actually included as a type of ‘ship’ but they are the last of the list, so when others are inserted into the list, it skews the fort references),…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
A long time ago, I had made this game ‘smarter’ and to recognize when certain array sizes, like for ships, locations, etc. get changed (enlarged to accommodate new places/ships), it will reinitialize the arrays and call the Init functions to populate them with base info. Without this, every time new ships are added, locations added, etc. a brand…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
A long time ago, I had made this game ‘smarter’ and to recognize when certain array sizes, like for ships, locations, etc. get changed (enlarged to accommodate new places/ships), it will reinitialize the arrays and call the Init functions to populate them with base info. Unfortunately, one of the side-effects for this is to sometimes lose or…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Somebody sent me a save game yesterday with this surrender/lose crew bug and it was fixed in yesterday’s update. I found it was a bug inherited from GOF 1.2.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Surrender boarding bug now fixed.
Looking at AoP2 COAS and GOF 1.2 code, this was a bug inherited from GOF 1.2. Did not exist in COAS.
Uploaded and ready: https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Update.zip
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Perfect. Yep, a bug. I lost 242 men after boarding.
I will figure this out.
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Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
To add, one of the reasons the ships often turn into enemy trouble is that the ai always seems to favor an upwind path, which can be great for triangle sail ships to get away, against square sails, but it never takes into account the ‘point of sail’ number for the actual ship (it may be a square sail itself, that sails horribly into the wind) and…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I think I have read similar for GOF, but I have not seen this. Do you have the boarding save for that I could look at?
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Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
LOL, yes this has been a frequent discussion. The ‘sail away’ logic can be very poor at times.
I have researched several ‘pathfinding’ and flee/evasive ai techniques and there are some common suggestions: A* (A star) and Recast, ‘policy based’, creating an influence map, etc. The task to rewrite the AI code, using the existing input data is…[Read more]
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Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
LOL, yes this has been a frequent discussion. The ‘sail away’ logic can be very poor at times.
I have researched several ‘pathfinding’ and flee/evasive ai techniques and there are some common suggestions: A* (A star) and Recast, ‘policy based’, creating an influence map, etc. The task to rewrite the AI code, using the existing input data is…[Read more]
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Jeffrey replied to the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
To clarify, this download is complete and requires nothing other than to put everything into a folder for New Horizons, and play from there. You do not need to copy .exe/.dll, or add mod files…the download is a stand-alone, complete set.
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