Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
A new update is available. One new ship and over 40 new ship textures changed/added.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Update.zip
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Jeffrey replied to the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
New Horizons, running 2.8 Storm engine in DirectX 9 link:
https://mega.nz/#F!L001VaYZ!hwNV3uh3sQPbKDkOeDvrcgThis is a functional proof of concept, provided for New Horizons modders to finish; most everything I’ve checked looks like it works to me, but then again, I’ve never actually played this game. I can sail, fight, visit tavern, shop,…[Read more]
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Jeffrey started the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
First, me posting as messenger with a note from MK:
Ahoy Mates and Matettes,
We at Buccaneer’s Reef have an interesting and very unconventional announcement to make today. We have spent a lot of time thinking about this and what you are about to witness here is definitely not done lightly or without forethought. It is not something we ever t…[Read more]
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Jeffrey started the topic New Horizons, 2.8 engine and DirectX 9 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
First, me posting as messenger with a note from MK:
Ahoy Mates and Matettes,
We at Buccaneer’s Reef have an interesting and very unconventional announcement to make today. We have spent a lot of time thinking about this and what you are about to witness here is definitely not done lightly or without forethought. It is not something we ever t…
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Whoops. Got your save and found it’s because I had you change Jessika by mistake. Since you might have saved, this will correct both:
void ExecuteConsole()
[Read more]
{
ref ch = characterfromid("PsHero_35"); //Beatrice
ch.FaceId = 0;
ch = characterfromid("PsHero_36"); //Jessika
ch.FaceId = 330;
Log_SetStringToLog("Operation… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Whoops. Got your save and found it’s because I had you change Jessika by mistake. Since you might have saved, this will correct both:
void ExecuteConsole()
[Read more]
{
ref ch = characterfromid("PsHero_35"); //Beatrice
ch.FaceId = 0;
ch = characterfromid("PsHero_36"); //Jessika
ch.FaceId = 330;
Log_SetStringToLog("Operation… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Hmmm, I tested that with one of my fighters, and it worked instantly. Send me a save and I’ll check it out.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Yes, those portraits get set at the beginning of a new game, so an existing game will still be wrong. You have to run console code to correct an existing game. Replace your console.c code and hit F4:
void ExecuteConsole()
[Read more]
{
ref ch = characterfromid("PsHero_36");
ch.FaceId = 0;
Log_SetStringToLog("Operation successful! "… -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Yes, those portraits get set at the beginning of a new game, so an existing game will still be wrong. You have to run console code to correct an existing game. Replace your console.c code and hit F4:
void ExecuteConsole()
{
ref ch = characterfromid("PsHero_36");
ch.FaceId = 0;
Log_SetStringToLog("Operation successful! "… -
Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Yes, that is still a work in progress. I fixed the back-end code to no longer crash during those infamous GOF mast break problems, but one of the tactics to avoid those was to virtually eliminate mast damage in the game so they can’t break, thus rendering the crash problem moot.
Now that my tests using GOF indicate the game is stable during all…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
No worries. I admit, that this loading does take longer than usual, and I don’t know why yours does in this case. Maybe something going on with your particular game-state at that moment. So I can understand thinking something is wrong. But, it eventually gets there!
That battle didn’t go well for me in the few times I tested though…lost the…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I got it. Though I had no trouble attacking the fort. As soon as I load the game, I can hit the spacebar, as the icon to attack the fort is active. Or, I could hit the Enter key, arrow over to the ability icon to attack the fort, and do the same thing. It takes a little while for the loading screen, as it does a boarding save, but I do arrive…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
OK, that makes more sense. We can enable the logs in start.ini. Also, if you want to send me a save file where you are attempting the fort assault, I can look into that.
For enabling logs, in start.ini, change these to what you see here:
tracefiles = 1
tracefilesoff = 0
debuginfo = 1
runtimelog = 1 -
modernknight1 replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
What ships come up for sale is determined in the ships utilities file. I am very stingy about what ships come up for sale. Think about it, 1st through 3rd raters would have not been super common to begin with in the 17th century Caribbean. Those were basically King’s ships owned by the state – not something which would have been commonly for sale.…[Read more]
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modernknight1 replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
What ships come up for sale is determined in the ships utilities file. I am very stingy about what ships come up for sale. Think about it, 1st through 3rd raters would have not been super common to begin with in the 17th century Caribbean. Those were basically King’s ships owned by the state – not something which would have been commonly for sale.…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Also, just to satisfy my curiosity, any particular reason you chose the DirectX 8 version? The standard download is DirectX 9, so you would have had to explicitly find the DX8 version and download that and overwrite. I’m just curious.
I do have all the same bug/crash fixes in both, so they are both fine.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Check your start.ini file and make sure these values are pointed to the correct paths, either relative to the directory the game sits:
resource_directory = RESOURCE
ini_directory = RESOURCEINIOr full path:
resource_directory = E:ERAS2.6RESOURCE
ini_directory = E:ERAS2.6RESOURCEINI -
modernknight1 replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
That master and commander sound clip IS indeed being replaced in a sound mod I am still working on which will have crews talking through gun drills in their native languages including the words “FIRE” “FUEGO”, etc. I’ve spent a lot of time recording movie clips in foreign or translated movies over the last couple years with this mod in mind.
The…[Read more]
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modernknight1 replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Jeffrey and I discussed your idea this morning Chris,
So it is possible, but I am putting strict limitations on it. So I am still working on a long term mod that changes all gun sizes, performance and type. Hopefully this one will be done in a couple of more months. I keep putting it on the back burner. You guys are about to get a new skins pack…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Thanks for the comments and Welcome Megaprime,
The game is far from perfect, but an awesome experience and we are constantly working to make it better.
As to the Royal Fortune being overpowered, indeed it is especially after upgrade. People are always worshipping the Queen Anne’s Revenge, but Robert’s ship was one of the truly great pirate…[Read more]
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