Devoidbrah
@devoidbrah
Active 6 years, 11 months ago-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Did one of you already fix this? Because if not, I want to add a fix to my patch tonight in the way of a new and improved character with proper portrait.
Um, no…modeling is outside my scope of knowledge 🙂
So when I catch her and recruit her, I just keep her as captain of her own ship (she’s got the stats for it) so I don’t have to look at her…[Read more]
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Jeffrey replied to the topic Questions and comments from newcomers about GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Hey Samir, remember that lag for items? I’ve got a solution. Been playing around and I found that IrfanView will resize/resample/resharpen the original image files. I changed the 22 offending, larger files from 2048×2048 to 512×512 like all the others. I can now turn off that texture_degradation and the store, looting, chest open is near…[Read more]
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modernknight1 started the topic Totem Location Guide in the forum Age of Pirates Game Forum 10 years, 3 months ago
Here is a guide I have put together from several websites which covers Totem locations in COAS. MK
Totem 1: Bermuda, Broken washbasin – other side of the wrecked ship. Go around the rocks at the bow or swim around stern
Totem 2: San Juan del Norte beach
Totem 3: Marigot cave
Totem 4: Port of Spain, random merchant
Totem 5: Fort-de-France,…[Read more] -
modernknight1 started the topic Totem Location Guide in the forum Age of Pirates Game Forum 10 years, 3 months ago
Here is a guide I have put together from several websites which covers Totem locations in COAS. MK
Totem 1: Bermuda, Broken washbasin – swim around the ship
Totem 2: San Juan del Norte beach
Totem 3: Marigot cave
Totem 4: Port of Spain, random merchant
Totem 5: Fort-de-France, Dungeon, at the end
Totem 6: Tortuga, random merchant
Totem 7:…[Read more] -
modernknight1 replied to the topic ERAS 2 Gameplay on Impossible Difficulty in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
I decided to do this because you guys were talking about it. Really wished I hadn’t. I don’t like it. The only good thing I like is slow progress and treasure is a lot more rare. A lot of funny crappy treasure combinations. Corpses often don’t have anything. Special blades like Katanas, etc are harder to get even using savescum techniques.
The…[Read more]
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modernknight1 replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
New Idea.
I know how to add new tabs to the logbook already and had some ideas for adding a clue section just like the Nautical Quiz help tab. So I just put together a whole guide I compiled from several different websites on where all of the Totems can be found. So I am thinking about a totem tab.
Question: Does that make it too easy?
NEXT:…[Read more]
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modernknight1 replied to the topic [Mod] Additional interiors for ships in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Agreed. It will still fit with the ships I had mentioned (forgot about the Greyhound) as well as in ERAS3. Honestly I have put too much work into ERAS3 not to release it.
The reason I only want modders to have it (at least initially) however is because the people out there in mod land (they know who they are) who really wronged me badly and…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
The sounds have always been screwy in the AOP games. The 2.1.5.7 uses an FMOD file that isn’t even from AOP. I took it from VCO and modified some of its parameters with a special tool. It worked better than the others and that’s why I used it.
Question for you guys and I apologize if I missed this and you talked about it in the last few…[Read more]
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modernknight1 replied to the topic [Mod] Additional interiors for ships in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Orazio, Please don’t get discouraged mate! This is some absolutely PRIMO work my friend! Excellent! TOP NOTCH!!!
There are actually quite a number of ships I can think of right now within the ERAS2 period (1648-1725) that the newest cabin would work for. Off the top of my head this cabin should be used for the following ships: RAA…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Well this is no good. I remember having the same problem a long time ago, but I can’t remember what was wrong or how I finally fixed it. If it’s not in a program file (you now have everything I use and mine doesn’t do that anymore), I don’t remember what it was.
I will keep thinking and hopefully I will remember what it was.
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Jeffrey replied to the topic Questions and comments from newcomers about GOF ERAS2 in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
In MK’s original download, fmodex.dll is both in the same directory as start.exe and the modules folder. The only one you need is the one in the same folder as start.exe, so keep that one there. When the program launches, it scans/loads all the .dll files in the modules folder, but since fmodex.dll is not a .dll that the game knows is something…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
I just verified it works properly in my version, so I suspect you are missing a file or something somewhere. I made this mistake similarly with that .h file and I think I need to make a change in how I deal with giving this out.
I tried to make the patch .zips as small as possible and when I code something, try to remember to copy just those…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
I recently discovered that our compiled source does not play most of the music in AoP COAS. This doesn’t affect GOF 1.2 or ERAS because the music files being used were almost all changed in those mods to something different than what stock played (though I notice the files still exist in the directory, they weren’t used). Weird, because many of…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
I have noticed after switching to a game with those new controls, an older save doesn’t always work quite right. But after resetting options, it works and will stay with that game if you save it. Try this:
Esc to menu, click options and ‘Restore Default Settings’ for controls, back to the game. See if they work. If they do, after you save…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
You should try this with that Ed Teach game you were having trouble with, that probably had the wrong number of Locations. Download ResizeTest.zip and put the seadogs.c and OnReloadReinit.c in the Programs folder. Load that game, then immediately save it in an empty file slot and see if it saves without error. If no problem, then reload the…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
You should try this with that Ed Teach game you were having trouble with, that probably had the wrong number of Locations. Download ResizeTest.zip and put the seadogs.c and OnReloadReinit.c in the Programs folder. Load that game, then immediately save it in an empty file slot and see if it saves without error. If no problem, then reload the…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Ha! I may have just made this game smarter. That resize thing…would be nice for the user to not have to know how to reinit. Would be nice if a change could be made to locations, ships, stores, islands and old save games still work, eh? Maybe they can!
After the OnLoad event, that is when the save-game info is read in and the arrays are…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Ha! I may have just made this game smarter. That resize thing…would be nice for the user to not have to know how to reinit. Would be nice if a change could be made to locations, ships, stores, islands and old save games still work, eh? Maybe they can!
After the OnLoad event, that is when the save-game info is read in and the arrays are…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
Hmmm, thinking more about this…I wonder if instead of a flat 60 difference for that advantage, I change it to above a certain ratio? Might make more sense?
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 3 months ago
I’ve been playing around a little bit.
I tried doubling, but that killed my machine. A boarding literally took 4+ minutes waiting on the loading screen. So let’s try this one:
Find Programsloc_aiLAi_boarding.c and rename it to LAi_boarding.orig.c
Download that same file here: https://mega.nz/#F!WtMDgRxK!hbeUg86kGLlQAqvWRNwTqgPut it in…[Read more]
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