Devoidbrah
@devoidbrah
Active 6 years, 11 months ago-
Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I briefly took a look and I wonder if it might be easier from within the transfer_main.c interface? Once you set a captain as prisoner, or is noted as killed; it could be added in both:
void SetEnemyToPrisoner()
{
ExitCaptureWindow();
SetCharToPrisoner(xi_refCharacter);
LAi_SetCurHP(xi_refCharacter, 0.0); // óìåð
// íåò èçìåíå…[Read more] -
Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I briefly took a look and I wonder if it might be easier from within the transfer_main.c interface? Once you set a captain as prisoner, or is noted as killed; it could be added in either:
void SetEnemyToPrisoner()
{
ExitCaptureWindow();
SetCharToPrisoner(xi_refCharacter);
LAi_SetCurHP(xi_refCharacter, 0.0); // óìåð
// íåò èçìåíå…[Read more] -
modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Oh I fully intend to implement your changes regardless Jeffrey. I will still do as we discussed personally and only give items I want to give to officers. The fact that they no longer favor the light armor items over better protection is a huge improvement IMHO!
I am still doing too much editing to get a good game going yet. I am just doing these…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I found the weather problem very strange as I’d never seen it before. But after a session, I like to look for an error.log file. Lately, I don’t see one, or it’s very small with only a bad reference within Seadogs.c about the interface, which I suspect is from the game ending anyway and am not too concerned about it.
It was very surprising to…[Read more]
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modernknight1 replied to the topic Member Contributed Mods for GOF ERAS in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
As I commented on the other thread Orazio, nicely done. This will be going in the MEGA PATCH as well.
MK
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modernknight1 replied to the topic Stats in the forum Website Layout and Issues 10 years, 8 months ago
Thanks John,
Unfortunately we are limited on what we can do right now on WordPress and this specific site format. I have talked with my hosts at Go Daddy about other options so that we can have all of the things you’re suggesting. I am going to try some new interim plug-ins and widgets to see if we can get some additional capability.
Long…[Read more]
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modernknight1 replied to the topic Stats in the forum Website Layout and Issues 10 years, 8 months ago
Thanks John,
Unfortunately we are limited on what we can do right now on WordPress and this specific site format. I have talked with my hosts at Go Daddy about other options so that we can have all of the things you’re suggesting. I am going to try some new interim plug-ins and widgets to see if we can get some additional capability.
Long…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Love hearing about you Spanish Imperial Pirate hunters! You should have a crack at a narrative in How’s Your Game Going?
AWESOME find on the weather problem Jeffrey! Thanks again. Every little problem I can update for the patch as I close it up makes it all the better!
MK
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modernknight1 replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Thanks Jeffrey. Do you have any ideas about how we would go about allowing the flag perk after you took a ship of X nationality? My thoughts are that this could be implemented within RPGutilities.c
Its not that many new items so that will work. I left that number a little higher on purpose originally. A lot of the time when I think of new things,…[Read more]
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Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
BTW, in initItems.c, I noticed awhile back (when I found cirass13 was missing definition), that there are some available item slots available in the array. The array size is 534, but the largest index used is 521. If the items (including the cirass13) you added are fewer than 13, you can still add cirass13 and your other new items without…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
3 mb worth of weather errors, these were the most repeated in the file:
RUNTIME ERROR – file: weatherWhrWeather.c; line: 899
invalid index -1 [size:35]
RUNTIME ERROR – file: weatherWhrWeather.c; line: 899
function ‘Whr_UpdateWeatherHour’ stack error
RUNTIME ERROR – file: weatherWhrWeather.c; line: 107
invalid index -1 [size:35]
RUNTIME ERROR -…[Read more] -
Jeffrey replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
How about getting the flag perk for a particular nation if a ship for that nation is captured and either kept or sunk?
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modernknight1 replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
OK so the Patch is nearing completion. I have to tell you that this is a LOT of work to do this. I have to do it in little bites because I never know if something is going to “upset” the game engine. So I test out if things work and then I add more – wash, rinse, repeat.
So the rank structure rewrite works and the new cannon mod works. Jeffey’s…[Read more]
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modernknight1 replied to the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
OK so the Patch is nearing completion. I have to tell you that this is a LOT of work to do this. I have to do it in little bites because I never know if something is going to “upset” the game engine. So I test out if things work and then I add more – wash, rinse, repeat.
So the rank structure rewrite works and the new cannon mod works. Jeffey’s…[Read more]
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modernknight1 started the topic Brainstorming and new mod Ideas in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Let’s talk about what else is possible… MK
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
…I’m tellin’ ya, after my recent episode, the French are after me!
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
Another error cropped up in my sailing of the sea…
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
missed attribute: speed
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
no rAP data
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
missed attribute: speed
RUNTIME ERROR – file: sea_aiAIShip.c; line: 662
no rAP dataThe line in particular is…[Read more]
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Jeffrey replied to the topic OFF TOPIC FORUM in the forum Introductions: Tell us a little about yourself 10 years, 8 months ago
Star Wars saga and the new release…just recently glanced at this thread and noted the paraphrased, “I didn’t love it.” I will now have to read through the entirety for the details, but prepare for response 🙂
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I think it’s a combination of reload rate and NPC skill levels. Before going into the skill levels assigned (CalculateAppropriateSkills in GeneratorUtilite.c I believe), try this in CANNONSCannons_init.c first:
Scroll to end and just before the last brace }, after the property setting for the last cannon, insert this:
//Testing
for(int…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 10 years, 8 months ago
I think it’s a combination of reload rate and NPC skill levels. Before going into the skill levels assigned (CalculateAppropriateSkills in GeneratorUtilite.c I believe), try this in CANNONSCannons_init.c first:
Scroll to end and just before the last brace }, after the property setting for the last cannon, insert this:
//Testing
for(int…[Read more] - Load More
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