Filipe
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Filipe replied to the topic Greetings, and thanks in the forum GOF Eras Module 2 download & discussion board 4 years ago
Well, Oldtimer,
that might be it but, I believe that if the other heroes joined you is because they trust that your decisions will be more profitable than theirs.And welcome PapaWulf! Hope you enjoy the game as much as I do!
Also, one little tip, try and get another ship to your fleet, one that has a high cargo and crew capacity so you can…[Read more] -
Filipe replied to the topic NEW: Bugs and Fixes 2019-2020 (current) in the forum GOF Eras Module 2 download & discussion board 4 years, 5 months ago
I suspect that you have the – Less powerful skill books on in the mod options, this option reduces the majority of the skill books bonuses to 10. If that is not it then idk, I don’t remember any changes that altered said bonuses.
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Filipe replied to the topic Realistic Ships Encounters in the forum GOF Eras Module 2 download & discussion board 4 years, 7 months ago
Well, they may seem to be the same but with realistic turned off you’ll generally encounter ships with higher classes meaning that most of the time you’ll get outclassed, and when you find a stronger encounter they will have fewer ships in the fleet, so to summarize, realistic encounters makes things fairer because for instance if your ship is…[Read more]
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 3 months ago
Wow, I didn’t know about that but I guess if someone is really serious about exploiting it you might as well consider removing backward compatibility for reasons…
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Hmmmm. What if there is some kind of ‘IF’ statement in the .c file, like in the case of “… and I’m captain…” having some way of determining if it is he or she then using another line accordingly.
Ex:
If (this that and theet) {
DLG_TXT_ImCAPTAIN_MAN[01];
link.go = “tavern”;
}
else {
DLG_TXT_ImCAPTAIN_WOMAN[599]
link.go =…[Read more] -
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
?Is there a way to link the hero describe gender “sex_X {X}” to some type of placeholder on the files where it needs a distinction between man and woman? If that is doable I guess its 99% of the thing done except for some asian language where it changes the way you talk to people depending on if you’re older or younger than them but that might be…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
Yep, that was it.
Now the last thing towards the completion of this journey is to add new lines for when talking to and from the perspective of a female cap’n and also flags to nationality cause a flag in PT is a she. I believe that after all this craft it will be way easier for future translations to be done, but now the new text needs to be added.
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
‘Surely you’ve heard? Some sea-captain rescued a girl from bandits, name of #name#? They say he literally yanked her from the brigands’ claws! I say good chap! Good show! A true gentleman, wot.’ ‘The arrival of you ship ….’.
That is some of them, also all the NO_RUMOR from Rumor_Data.h is not showing the translated it’s showing the english one. -
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
From where the rumor texts are being used? I made sure that everything was already translated but in rumors, be it from citizens, drunkards, walkers or even beggars, some parts or even the whole rumor is still in english.
Also where I can edit the Main Menu text or image, as I see it is blank after making a new directory for another language…[Read more]
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Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
The Polacker’s sail are not fine:
–https://drive.google.com/open?id=1uo7sUkeS_JHBwyyU-NAl65_prDC5yloj
–https://drive.google.com/open?id=1PqMojR5km_PNH_j9HZwRoWu4MAwWHv6y
–https://drive.google.com/open?id=13vsrt8I83LM9nYkK0I-VujW41DAMic_3
–https://drive.google.com/open?id=1CQS7yudbSLlxnmQcKbZ733UDpGbzH38d -
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 4 months ago
I’m nearly done with the translation although I get this array error:
COMPILE ERROR - file: TEXTPortugueseQuestsquests_reaction.h; line: 1
Invalid array 'QUEST_REACT' initialization parameters listWhat am I missing?
Also, I need a way to maybe make or use another ‘token’ string for the masculine and feminine cases, and the pc_keyboard.tga I…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Maybe what we are looking for might be in one of those pages:
— https://docs.microsoft.com/en-us/windows/desktop/api/winuser/ -
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
I fear that the thing about reassigning it to another key that will be ‘sacrificed’ is not the trouble here,(IF I get it right what you were trying to explain…) when I did as ur previous example the ‘[‘ to the correct locations etc. I didn’t get it to show up in my actual ‘[‘ press where it’s located but instead where it’s supposed to be in an…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Oh ima fool, now I’ve come to realize that this thing is set for american keyboard so it screws hard for other formats… Now we need to figure out a way to change this as depending on the language it is the accents and punctuations vary wildly between places. I dunno why I didn’t make it right in the first place, maybe I left something behind……[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Hm, with my new image name e coordinates correctly set up the thing still points out to another coordinate in game, for ex: press [ and it shows the image of Ctrl even tho I assured the coordinates were correct. Worth noting that all of them are getting this issue.
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Yep, that is it, that was the thought I had but didn’t know how to search for it and yes I’m speaking of the other keys being able to be assigned, I didn’t know that before I started messing with the pc_keyboard.tga so I assumed I messed up something, but oh well.
Speaking of that wouldn’t be great if those keys were defined so in the future if…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
The Pc Keyboard.tga is something else, that file doesn’t seem to accept other characters like dot, comma, square brackets, you name it. With all the ASCII values correct and properly mapped what can be the cause of the issue?
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Filipe replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Yep, some of the trouble was due to the ‘wrong’ encoding. Thing is that I copied and overwrote the game files as they were so they need to be changed as well for any future translations. Now there’s not much left to do, I hope I can finish it before the next big update…
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
Hmm, ok, so why the interface button.tga.tx is 2048 by 2048 and not 512×512? Is it being downscaled or what?
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 5 months ago
I’m having some trouble understanding how the fonts work.
Why the Font.ini doesn’t mention all the fonts.tga available ( I know that the english font doesn’t need the rusian one but there are some like font_1 that isn’t mentioned ) and there the file size and letters positions aren’t ‘synched” so to speak. So how can I modify them properly?
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