Filipe
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April 16, 2020 at 5:14 pm #7970FilipeParticipant
Well, they may seem to be the same but with realistic turned off you’ll generally encounter ships with higher classes meaning that most of the time you’ll get outclassed, and when you find a stronger encounter they will have fewer ships in the fleet, so to summarize, realistic encounters makes things fairer because for instance if your ship is class 5 you’ll generally find enemies with class 6, 5 or 4 in most of the common encounters, large powerful fleets will still have higher classes, but with the option turned on you’ll also find that the powerful fleets will have more ships than with the option turned off.
Now if you’re in trouble with your little brigantine you might have to consider adding more ships to your fleet, try recruiting other hero captains to join you, it will be much easier, but if you don’t like commanding more ships you should stick to the merchant sloops in the world map, they will have 1 to 2 ships with no escorts and will always be class 6, or you can take on pirates that will have 1 to 3 ships class 6, but this one is trickier since the medium and small pirate fleets are both displayed as sloops in the world map so you might get outclassed if is the medium one that might have 1 to 4 ships class 6 to 5. -
July 16, 2019 at 10:41 pm #7770FilipeParticipant
Hmmmm. What if there is some kind of ‘IF’ statement in the .c file, like in the case of “… and I’m captain…” having some way of determining if it is he or she then using another line accordingly.
Ex:
If (this that and theet) {
DLG_TXT_ImCAPTAIN_MAN[01];
link.go = “tavern”;
}
else {
DLG_TXT_ImCAPTAIN_WOMAN[599]
link.go = “somewhere_else”;
}So in this case just add the new line in the fem form if of course this all makes sense or is more doable.
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July 16, 2019 at 5:13 pm #7766FilipeParticipant
?Is there a way to link the hero describe gender “sex_X {X}” to some type of placeholder on the files where it needs a distinction between man and woman? If that is doable I guess its 99% of the thing done except for some asian language where it changes the way you talk to people depending on if you’re older or younger than them but that might be too much of a stretch to give age to all chars… all in all not a whole lot of lines would be created but still not an easy task.
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June 26, 2019 at 11:50 am #7731FilipeParticipant
‘Surely you’ve heard? Some sea-captain rescued a girl from bandits, name of #name#? They say he literally yanked her from the brigands’ claws! I say good chap! Good show! A true gentleman, wot.’ ‘The arrival of you ship ….’.
That is some of them, also all the NO_RUMOR from Rumor_Data.h is not showing the translated it’s showing the english one.-
June 26, 2019 at 6:05 pm #7733FilipeParticipant
Yep, that was it.
Now the last thing towards the completion of this journey is to add new lines for when talking to and from the perspective of a female cap’n and also flags to nationality cause a flag in PT is a she. I believe that after all this craft it will be way easier for future translations to be done, but now the new text needs to be added.
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June 25, 2019 at 2:52 pm #7728FilipeParticipant
From where the rumor texts are being used? I made sure that everything was already translated but in rumors, be it from citizens, drunkards, walkers or even beggars, some parts or even the whole rumor is still in english.
Also where I can edit the Main Menu text or image, as I see it is blank after making a new directory for another language making sure to copy the equivalent files in .c.
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June 22, 2019 at 7:56 pm #7727FilipeParticipant
The Polacker’s sail are not fine:
–https://drive.google.com/open?id=1uo7sUkeS_JHBwyyU-NAl65_prDC5yloj
–https://drive.google.com/open?id=1PqMojR5km_PNH_j9HZwRoWu4MAwWHv6y
–https://drive.google.com/open?id=13vsrt8I83LM9nYkK0I-VujW41DAMic_3
–https://drive.google.com/open?id=1CQS7yudbSLlxnmQcKbZ733UDpGbzH38d -
June 22, 2019 at 7:19 pm #7725FilipeParticipant
I’m nearly done with the translation although I get this array error:
COMPILE ERROR - file: TEXT\Portuguese\Quests\quests_reaction.h; line: 1 Invalid array 'QUEST_REACT' initialization parameters list
What am I missing?
Also, I need a way to maybe make or use another ‘token’ string for the masculine and feminine cases, and the pc_keyboard.tga I didn’t take the time to mess with it yet as it’s not a high priority…
- This reply was modified 5 years, 4 months ago by Filipe.
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November 5, 2020 at 9:45 pm #19682FilipeParticipant
Well, Oldtimer,
that might be it but, I believe that if the other heroes joined you is because they trust that your decisions will be more profitable than theirs.And welcome PapaWulf! Hope you enjoy the game as much as I do!
Also, one little tip, try and get another ship to your fleet, one that has a high cargo and crew capacity so you can take on those higher lvl merchant ships and have space to carry their booty, the extra crew can come in clutch against galleons that have massive crews, so just before boarding them take the maximum crew from your companion and board the enemy, but don’t forget to carry extra weapons for them cause if not they will be useless. -
June 15, 2020 at 11:48 am #8083FilipeParticipant
I suspect that you have the – Less powerful skill books on in the mod options, this option reduces the majority of the skill books bonuses to 10. If that is not it then idk, I don’t remember any changes that altered said bonuses.
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July 31, 2019 at 9:32 pm #7807FilipeParticipant
Wow, I didn’t know about that but I guess if someone is really serious about exploiting it you might as well consider removing backward compatibility for reasons…
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June 19, 2019 at 1:03 am #7720FilipeParticipant
Maybe what we are looking for might be in one of those pages:
— https://docs.microsoft.com/en-us/windows/desktop/api/winuser/ -
June 18, 2019 at 9:17 pm #7718FilipeParticipant
I fear that the thing about reassigning it to another key that will be ‘sacrificed’ is not the trouble here,(IF I get it right what you were trying to explain…) when I did as ur previous example the ‘[‘ to the correct locations etc. I didn’t get it to show up in my actual ‘[‘ press where it’s located but instead where it’s supposed to be in an english keyboard like when switching the windows keyboard lang it also expects the [ to be right next to P or in the 3rd line of keys being the 12th key from left to right or something like that. So I guess the init_pc.c should be different for every keyboard arrangement? You see I’m not the expert here so the best I can do is some guesses and empirical work.
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June 18, 2019 at 7:32 pm #7716FilipeParticipant
Oh ima fool, now I’ve come to realize that this thing is set for american keyboard so it screws hard for other formats… Now we need to figure out a way to change this as depending on the language it is the accents and punctuations vary wildly between places. I dunno why I didn’t make it right in the first place, maybe I left something behind… but yeah, hopefully, it all will settle.
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June 18, 2019 at 12:24 pm #7714FilipeParticipant
Hm, with my new image name e coordinates correctly set up the thing still points out to another coordinate in game, for ex: press [ and it shows the image of Ctrl even tho I assured the coordinates were correct. Worth noting that all of them are getting this issue.
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