modernknight1
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 6 months ago
Do you have a boarding save from when you were about to sack the town after Fort Amsterdam destroyed? That would be helpful to determine the issue. If not, how about a save just prior to your attack and I will destroy it myself to see if I get the same result.
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 8 years, 6 months ago
Would like to have my own Colony,small navy,run my own island and economy..Choose my soilders uniforms…I want Jamaica all to myself “I say they do” Public hangings at my discretion and be able to go see the event,and be able to change my clothes have a nice wig like modyford etc..
You can actually take a colony for yourself already – take a look…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 6 months ago
Althought it’s undoubtedly terse, probably missing some things, and would never fly in my ‘day job,’ for a decent change log, the UpdatesReadMe.txt does contain a rolling list of recent changes; I append some things as I go, so the most recent are at the bottom.
I have been notorious for lax documentation, and since this is a ‘hobby’ well, my…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 8 years, 6 months ago
#1 Might be a good idea. I’ve also been a little bugged not knowing the stored ship stats when I review the list, contemplating a sale or extraction back into the squad.
#2 Another thing I’ve noticed. I think the game should be consistent. Either never auto-draw during the sudden conflict eruption, or always. The inconsistency is a little…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 6 months ago
The latest update is now available:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
ERAS2.8Update.zip
The core, base files (…7z.001-012) for 2.8 are being uploaded and will replace 2.6, once finished. But, if you already have 2.6, or 2.7, simply overwriting with the ERAS2.8Update.zip, will get you upgraded.
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Jeffrey replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 8 years, 6 months ago
I think you are missing the rigging.ini update that goes along with the engine change for the new effect; it contains a couple adjustments, along with a couple new settings I added. Here is that same ship in my 2.6 version of the game:

Your RESOURCEINIrigging.ini should contain this:
[FLAGS]; TEXTURE PARAMETERS
TextureName =…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
OK, now that I fixed the Low encounter where if either you, or your companion has the Sea Wolf, the log updates correctly, I just now noticed that the Jackman conversation was wrong too, in that if YOU have the Sea Wolf, he only checks your companions and if they have it… in this case, he offers you reward money for eliminating Low, but that is…[Read more]
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Jeffrey replied to the topic i have used the item!!! in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
You probably had an English patent? Since England is friendly with France, if you fire on French ships, your patent is removed, you see the ‘used item’ message and you are now considered hostile to the crown for firing upon their friends 🙂
Since you have a bounty with France, you should probably pay that off and avoid engagements with them…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Yep, already with you on the log entry too. The criteria will adhere to the original intent that the crew and cannon number need to be fairly low. The log entry will now tell you exactly the criteria used, which will be a restriction on crew size and cannon number, explicitly written in your log, so you can use that information when looking at…[Read more]
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Just thought of it, but could we PLEASE have a way to sort the import/export lists in the trade window? It seems like they’re currently listed in the order you first visited them, and that can make finding the trade list you want very tedious. I’d like to be able to arrange them in ascending or descending order by name and faction, please. At the…[Read more]
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Having news travel at a realistic pace would be cool (good idea, Ians!), and could lend another sense of time scale to the game. In addition, it probably would make sense for smaller ships to shy away from you when you have a much larger and more powerful ship – a sloop attacking a 2nd-rate lineship is pretty much suicide for the sloop, so why…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
True, the Zabra is certainly dangerous and can handily defeat ol’ Low in that brig. I think in order to better adhere to the difficulty this situation is supposed to present the player, I’ll make a function instead, with a select/case statement for ship type and restrict it to all class 7 and only certain class 6 ships (lugger/sloop…maybe…[Read more]
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
AS I said in an earlier post, I think perhaps an officer’s wardroom on the player’s ship would be a good idea – as I mentioned before, it could even just be the cargo hold, though I’d prefer to have a simple room with (maybe with some bunks) that has enough room to move around in and is shared between all the different ships. All I want is a space…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
I found the problem. As ships have been added, there is a hardcoded ship index for what is supposed to be every ship class 6 or greater, in PiratesLine_q3_loginSeaWolf from reaction_functions.c. It is 22 at the moment, but looking at the ships.h, it should be changed to 76.
I fixed it for the upcoming update.
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Lots of good ideas from you(and not only) here but I disagree on not being able to have a ship that is both superfast and supermanouverable. You can, think of torpedo boats and similar.
The trade off here should be sensitivity to damage. Glass-jawed punchers is what we would get.Interesting idea, Oldtimer, and I kind of like it. My objective…[Read more]
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Vincent replied to the topic Current Status Update in the forum Introductions: Tell us a little about yourself 8 years, 7 months ago
It’s great to hear that, MK! Can’t wait to see all the new things in the update! All of this looks absolutely STUNNING already, can’t wait to get my hands on all this new stuff and play the game with it!
Keep up the awesome effort, guys! We really appreciate what you’re doing here!
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
The description mentioning only when assigned to relevant officers is a holdover from COAS, that has never been changed, and is a bit misleading. Here’s how they work:
You can assign yourself the ship perk, and it will have effect, with/without any officer in the correlated position. So if you assign yourself ‘quick reload’ for cannons, it will…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Cabins will be opened up for class 7 ships in the next update. It will be available for existing saves, so no new game required.
The crew party mentioned is being debated/considered.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Yes, the voiced greetings are simply a stock list of sound files, (the list is usually relevant to the character type), that are randomly selected and have no correlation to the dialog. In fact, that portion of the greeting code has no way of really knowing what is about to be said, so not easily changed.
However, the option you ask for to…[Read more]
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 8 years, 7 months ago
Yes, that’s it. I noticed in my previous post, I confused things a bit. The problem with Des Moines is that it had ‘officer’ no plural as the locator group, but for your fighters to show, the model must have ‘officers’ with the ‘s’ for a locator group.
What I’ve found so far is that most of the inside model locations have no such group and that…[Read more]
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