Cool stuff! Yeah, I’ve used that color picker site before (or a similar one). Thanks for the info on the programmer calc mode, that is very helpful and a timesaver.
Gonna experiment some more tonight.
Hey Jeffrey, I copied over the tavern value into the cave and dungeon lines and am very happy with how they both look now. It’s not perfect, but seems a better ambiance and much darker than before. Thx for the instruction!
Cool…and I fully defer to Orazio on his insights. I did like the darker/yellow atmosphere it created but agree on the shadow nuance if I understand that correctly.
Thanks for the info on the loader.c code, I’m gonna experiment tonight!
Yep, I had a feeling that was the case, no worries! I’ll continue to experiment around…it’s kind of like finding treasure when you get it to work the way you want it to so all good!
One last question if you know….where is the code for the scrolling text at top middle…the one that appears and disappears when an update occurs to your log or…[Read more]
I have been messing around with the battle and land interface.c files in order to get the right hand side text font (such as location/colony name/date/ammo/etc) larger (1.7) and a bit moved to the left (168 IIRC) since when the colony name is long and/or the date is long (such as ‘September’), the text gets cut off on the right…[Read more]
Regarding: “I also started playing with that new ambient light feature that was broken in the original COAS scripts, and if you get the newer script files you can check out and comment about the firelight ambiance changes in the tavern and the darker caves/dungeon.”
As for the Taverns: I really like what you did with the ambient…[Read more]
Thanks for the clarifications Jeffrey, you are the best man!
– Yeah, no transparent textures for me btw.
– Ok, will dnld and install just the latest Update.zip, no prob on the time and bandwidth for me once I get home tonight. 🙂
– Cool! I will check out and let you know my thoughts on the firelight ambiance changes in tavern, etc in the next…[Read more]
When you have a moment, can you clarify what to download from MEGA to have the latest in place…I got a bit confused as to the additional files posted there recently due to user feedback/corrections on this thread. I want the latest, but don’t want to mess up my install, and I probably will if I wing it on my own…
My ERAs game is…[Read more]
Ok, another Q…
I found an ‘Armillary’ while looting some bodies last night and it gives +10 to ‘Intellect’. Huh, what is this?
I can’t find any reference to an intellect skill or ability for your character (or any effect this may have on him when in his inventory). Is the Armillary an item planned for the future or a left-over from the…[Read more]
CQ Bug Report #2
Issue: Missing NPC texture after hitting F9 to re-load game? (aka Blueman group wannabe)
Repro Steps: Not sure how to get this to reproduce as I have only seen it occur twice since I started playing ERAs about 2 months ago so it is not prevalent. Looks like a texture failed to load? See attached screen cap. 🙂
Tested on: Windo…[Read more]
CQ Bug Report #1
Issue: Text Overlap in list of ships
1. Need to have a ship with a long name such as ‘Early Spanish Galeon’.
2. Hit F2 and click over and get to the Ships tab
3. Notice for any long ship names, the text overlaps the ‘Class X’ text
Tested on: Windows 10 PC running @ 1600×900* resolution
* I will test again @…[Read more]
Aha! I totally forgot that it was a setting that could be changed in the Options menu…thanks guys!!!
I actually like it the way it is but thought it might be a bug so reported just in case. The full bonus setting gives to many skill points so I will leave it as is.
Ok, just 1 question today captains…
When I give my officers books & items to increase their ship skills, how do those stack up?
Specifically, I gave an officer whom I was going to assign as captain of a captured ship a book with +10 Nav and 2 items as well (one with +10 Nav and the other one with +30 Nav IIRC). So that would = +50 Nav, but…[Read more]
Tnx for the update MK and good luck with all (game and family stuff)!
My wife and I are sending 3 boxes of clothing to friends and family out there so they can distribute out as needed. This will be a long term recovery.
I can confirm Schiavonna’s bug report, ran into the ‘cannon bug’ last night after purchasing a shiny new Frigatta Olandesa.
Also agree the Early Spanish Galeon does seem a bit OP for class 6, especially if you get one with with 20 pounders. Maybe make this a class 5?
Ok, all good now…the hand icon showed up in both situations:
1. Where you wait until after hours in the other room and then grab blueprints.
2. Via direct grab and run from his desk during day time.
I have no idea why the hand icon did not display earlier and I checked every desk inch. 🙂 It did take me over a month game time to get back to…[Read more]
LOL, yeah I read about how he is ‘immortal’…not gonna mess with that guy. 🙂 “This is Spart….errr…Shipyard!!!!!”
Thanks guys, cant wait to test it out tonight once kids go to asleep!
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