Activity Streams
-
Barbarossa replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Yea it’s no big deal, but the duel thing makes becoming a millionaire way too easy! I scored 2.5 million on this one hero. ModernKnight also fell victim unfortunately…
On one treasure hunt, I got over 95 jewels which was sold at about 97k each, netting me more than 9 million in a single treasure hunt.
Such rare items also can be found on dead…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
LOL, yes, the NPC Hero duels. That insult feature was actually built into COAS, but was disabled. I recently enabled it again with an infamous Star Trek-inspired quote, instead of “Beta Test” in the dialog they used.
After enabling it, I thought it was too easy to dispatch them if you had a good pistol, because you both spawn at a fair distance…[Read more]
-
Barbarossa replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Thanks for all the clarifications.
I did investigate a little and here my notes on the last two mentioned:– The radius for looting a chest in captain’s cabin after boarding enemy ship can mostly be achieved by going towards the right side, then turn and face left and then the loot chest can be stable without interruption from moving on to the…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
– Everytime I encounter bounty hunters in town, after killing them, I am declared as “Evading town alarm” and everyone treats me like a criminal, and once i come out of a shop etc. then guards start attacking me. I have to go to port screen then dock again for it to resume to normal.
The alarm system was redone to allow for a timeout if evade…[Read more]
-
Barbarossa replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Additional issues:
– This one is quite notable: when boarding a ship and completing the captain’s cabin, you have to move in a special direction in order to loot chests, otherwise when you click on space bar it could take you to next capture screen.
Therefore to loot chest you need the “hand” logo to appear on top and not the “unlock chain”…[Read more] -
Barbarossa replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Yea perhaps that’s a workaround for launching, but I have no issues launching from Itch via Maelstrom app, and then clicking on ERAS config. I’m not a technical guy so I usually get lost when I try fiddle with my computer haha
Anyhow thanks for the update, hope to check it out soon. That means I don’t have to download anything right, on Itch it…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
The dialog delay was a recent request to prevent multi-clicks of the mouse to initiate a conversation causing one to accidentally blow past the first part of the dialog because the multi mouse clicks would still register and the first option was selected without being able to read it fast enough.
But, the default delay turned out too high, and my…[Read more]
-
Barbarossa replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Thanks again for feedback.
Yes it was me who posted on Itch, was not sure where to write.
But anyhow I did perform most of the mod settings, including realistic costs and weights, which is a bit challenging in terms of economy but hey there’s always more plunder 🙂Regarding file directory I followed exact instructions as written on download page…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Itch did not make it easy to have just one base Maelstrom.exe play all the games because they don’t have a support system to make them related, where perhaps the “mods” could be considered related DLC elements. So we kind of hacked around it, but it involves a bit of manual intervention on the user’s part; couldn’t find an easy way around that,…[Read more]
-
Barbarossa replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Good day everyone.
I just installed and began playing ERAS 2 on Itch, and I have some issues I wish to discuss in case I am doing something wrong and need to fix:1) When I start the game via Itch, I click on Maelstrom from Library section, then it launches and I can see a big list of mods and their config. When clicking on ERAS 2 it just takes…[Read more]
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Mr. Jeffrey,
my apologies for not noticing your reply until now. Anyway from the below:
– float iLevHalfBonus, iLev1Bonus, iLev2Bonus, iLev3Bonus, iLev12Bonus, iLev15Bonus, iLev25Bonus, iLev35Bonus
if (LowerSkillBooks) {
iLevHalfBonus = 0.5;
iLev1Bonus = 1;
iLev2Bonus = 1;
iLev3Bonus = 1;
iLev12Bonus = 0.5;
iLev15Bonus =…[Read more] -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Got it figured out. Was a problem with the battle interface display and the fix will be in the next update.
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
This problem will be fixed in the next update.
I once again revamped how square sails are handled to eradicate this problem with some ship models where the square booms are sometimes really connected to a triangle sail portion of the model below it, causing that twist because they want to rotate different directions due to their different sail…[Read more]
-
Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Hi,
Heavy Dutch Brigantine has no chasers but the windrose shows installed chasers though there are not any to shoot with.
Rgds, Oldtimer
-
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Yep, that was it.
Now the last thing towards the completion of this journey is to add new lines for when talking to and from the perspective of a female cap’n and also flags to nationality cause a flag in PT is a she. I believe that after all this craft it will be way easier for future translations to be done, but now the new text needs to be added.
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
OK, I suspect you are playing a game started in English (from a save) then you changed to Portuguese, loaded the save and now some of them are untranslated?
I looked and the way that rumors are handled, is that AddSimpleRumour() function is called at certain action points and it stores the translated rumor text in the current language in an…[Read more]
-
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
‘Surely you’ve heard? Some sea-captain rescued a girl from bandits, name of #name#? They say he literally yanked her from the brigands’ claws! I say good chap! Good show! A true gentleman, wot.’ ‘The arrival of you ship ….’.
That is some of them, also all the NO_RUMOR from Rumor_Data.h is not showing the translated it’s showing the english one. -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Sea is a combination of various factors, and every hour has its own definitions. I don’t remember all the changes and the only way I could find them would be to compare all the ProgramWeatherInit *.c files and WhrSea.c against original COAS. These are the numbers that affect what you’re looking…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
Main Menu
RESOURCETexturesMainMenu
Create a folder with language name, copy textures from Russian folder
Menu text files are: Text01.tga.tx and Text02.tga.tx
Also, the “Censored” texture needs translation:
RESOURCETexturesLoadinginside: folder for each language name. Create Portuguese and create censored1.tga.tx
Rumors…probably…[Read more]
-
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 11 months ago
From where the rumor texts are being used? I made sure that everything was already translated but in rumors, be it from citizens, drunkards, walkers or even beggars, some parts or even the whole rumor is still in english.
Also where I can edit the Main Menu text or image, as I see it is blank after making a new directory for another language…[Read more]
- Load More
by