Activity Streams
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Mr. Jeffrey,
your patience and helpfullness are amazing.
I use WordPad for editing and saving. What program should I use to keep formatting?
Rgds, Oldtimer.
-
Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Hey, MK, sorry about your dog. Our first dog, Katey, died of cancer as well a few years ago, so I know a bit of what you’re going through. Sorry for your loss, but it’s good that you’ve found something to help you deal with the sadness.
On a brighter note, I do like the new sloop skin. I will admit, though, that it does seem a little hard to…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
I don’t know what program you are using to save it, but the formatting message must be specific to the program you are using, because I don’t see such a message.
Make sure you keep the break; statement at the end, before the next case, and every statement has a semicolon. Here is the complete block, also showing the next case statement for…[Read more]
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Mr. Jeffrey,
here is code with double quotes changed:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else {
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;
}
GiveItem2Character(chr, “jewelry67”);
GiveItem2Character(chr, “jewelr…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Weird. Looks like something to do with the copy/paste of double quotes is the problem.
Notice on some they are slanted/curled
“pistol56”and other are just straight vertical"pistol56". Turns out when you pasted the slanted/curled into the code source, the game can’t compile them. They all have to be the straight kind:""I found this by cop…[Read more]
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 12 months ago
Mr. Jeffrey,
I changed GrantHeroSpecifics as per your template to:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else {
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;
}
GiveItem2Character(chr, “je…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
The ship is still there because you need an “else” block for the GenerateShip line, otherwise it executes and creates the ship anyway after you set to SHIP_NOTUSED. Also should probably equip the other gun.
if(sti(chr.index) == GetMainCharacterIndex()) {[Read more]
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
else… -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
Forget abt. the above. I have changed GrantHero Specifics for Pitt to:
case “Pitt”:
if(sti(chr.index) == GetMainCharacterIndex()) {
chr.Ship.Type = SHIP_NOTUSED;
RemoveOfficerEquip(chr, GUN_ITEM_TYPE);
}
chr.Ship.Type = GenerateShip(SHIP_BarcoCostero, true);
chr.Ship.Name = “Kipper”;…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
Mr. Jeffrey,
THX for this. While I partly understand what to do I should perhaps mention that what I want is to change the loadout of some PC:s to better conform with their background, as I see it. So it is not only removing a pistol but perhaps changing it to another. So how would the block look like for say, J. Pitt, Esq.? My suggestion:
case…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
They have another gun because the hero gets equipment based on the hero type in initMainCharacterItem(), before GrantHeroSpecifics (not every character is handled in GrantHeroSpecifics, so this ensures they all get a gun of some type).
If you want to remove the gun and ship, do so in their case block of GrantHeroSpecifics. If they don’t have a…[Read more]
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years ago
Starting equipment.
How can I change appropriate code in GrantHeroSpecifics so that hero starts without a ship?
Some heroes have no pistol indicated in GrantHeroSpecifics but start with one anyway, pistol or lbr pistol. How can I change this? As of now I can add pistols but see no way to get rid of their std pistol.
Rgds, Oldtimer
-
Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
Something got really messed up this time.
–The alarm system now is messy, it is not working as intended.
I had some suspicions when I attacked the night watch in a pirate settlement, of course, I did wait to settle things down but the people there didn’t want to do business, so okay, I sailed to another pirate colony and strangely enough everyone…[Read more] -
Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
Another random crash:
Error.log:
— https://drive.google.com/open?id=1BPDrGTOCRsQjDYxK4e9y-DasL3a5lhKeSystem.log:
— https://drive.google.com/open?id=1x4QB8taLig8vdrUOQ1Yw4drR7mNnmQjc -
megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
After you meet with the smugglers and get attacked by the patrol,if you only board the ships and not fire at them you lose no relations with the affected nation
-
megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
The “Marine Francaise Xebec” ship model is glitchy, it has no bottom
-
megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
yep I play with realistic weights and costs
-
Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
Are you using the realistic setting for cargo? Maybe the code was done with the Coas default in mind and the ship didn’t have enough space to add the extra ammo, I’ve already seen some weird stuff with this setting on but its not usual as most of the time they seem normal just with less cargo overall.
-
megaprime replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years ago
I challanged a french captain to a ship duel,he had a big 3rd rater ship
The poor soul had no ammo and thus did not fire a single time
He had like 300 gunpowder and 0 cannonballs
His ship was full, had all kinds of cargo and 50 small caliber guns for some reason
Is it possible to set a minimum ammunition to captains,maybe based on ship…[Read more] -
Oldtimer replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years ago
THIS!
I have suggested earlier that chance to find item should be set by player. Do not know how how hard it is to code that though.
Rgds, Oldtimer
-
Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years ago
So,
back again. I started to edit the shortcuts as per your instructions and .itch started updating Maelstrom and ERAS while I was at it. When it was done I had som strangely named folders in download folders of both Maelstrom and ERAS. Like “multiply-striking-snail”.
Anyway .itch thinks update went correctly. But, DL and ERAS folders in Games…[Read more]
- Load More
by