Activity Streams
-
Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Thanks, MK. I’m trying to make a texture based on the look of the Dying Gull from PotC5. Basically, it’s going to be the characters first ship, so I wanted something that was an old, rotten, leaky tub (“It’s a piece of junk!” to quote a famous movie line…) – but it’s YOURS. So, any advice you could give on how I would go about achieving such a…[Read more]
-
Vincent replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Jeffrey, could you be just a little more specific about how to make my character start only in Willemstad? Should I use the first method you talked about, or should I try to use the second, and can you give me a bit more information about how to code it in? I’m a complete coding noob, so a lot of the info flies over my head even if I can make out…[Read more]
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hi,
I looked at your notes and cannot see where player ship and its data are located. To be clear what I want is to change data for ship given to player at start of a playthrough.
The code to paste for officers to follow, where paste it? For every possible location separately?
Rgds, Oldtimer
-
Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
I have some notes about modding written down here that are relevant for most of the latest questions:
http://www.twcenter.net/forums/showthread.php?774091-Gentlemen-of-Fortune-Eras
Work in progress. -
Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Mr. Jeffrey,
THX for checking this but if triangle sails can be reduced on French Armed Tartane is this a special design feature for this lateen rigged ship only? It has two masts and furls one of them. The Negoce also has two masts and does not.
And was this so even earlier in the game as I seem to remember that at one time all ships could…[Read more]
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
You listed 3 ships: BarcoCostero, Tartane de Negoce and Small Caravel.
I have a February 2018 copy of the engine/game and I loaded up all 3 of those ships, tested the battle sails. Then I loaded the most current version of the game and tried all same ships. There is no difference in sail behavior between the old game and the new. Which also…[Read more]
-
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hi all,
a while ago I asked how to change performance of players specific ship. Just that individual ship.
I also got an answer but… I cannot find it here anymore… I wanted to start tweaking this now and would very much appreciate advice on changing speed, manouver and point of sail for player ship.
Rgds, Oldtimer
-
Oldtimer replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Agree with that.
-
Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Mr. Jeffrey,
thing is that battle sails worked on the ships in question earlier but after latest or maybe second latest update stopped working. Would a save be of any help?
Rgds, Oldtimer
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Those battle sails are a function of how the model is built/designed and how the sails are defined. If some, or a particular model don’t react to the usual feature of half sails up, incrementally, the model needs adjustment; I don’t do that sort of thing because I don’t know the specifics of ship modeling.
-
Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Mr. Jeffrey,
IMO there is no worthwile visual improvement if using AA. If it is the sole culprit could disabling AA in DirectX(unless I misunderstood earlier post) solve the graphical glitches some of us experience?
BTW, is the problem with some ships not being able to set battle sail also one you cannot reproduce?
Rgds, Oldtimer
-
AnthonyClots became a registered member 7 years, 2 months ago
-
modernknight1 replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 7 years, 2 months ago
-
modernknight1 replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hiya Vincent,
Well Jeffrey is planning to expand the flag texture even larger because I have found some more historical flags for our period I want to include. I LOVE correct historical variety and flavor. This was a time of NON uniformity. I think that is one of the reasons why I love it so much more than the later 18th century Nelson era that…[Read more]
-
modernknight1 replied to the topic Introductions in the forum Introductions: Tell us a little about yourself 7 years, 2 months ago
bump
Stickied to top of thread:
EDIT: LOTS happening folks. Dennis who is our Discord group guy asked me to sticky the information about the Discord group here. Good discussions happening there and more activity than I expected. Here it is: https://discord.gg/Ps3zMtP
My thanks to Dennis for putting this together for us.
MK
-
chris gardner replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Interesting, thank you for your input and invaluable help Jeff!
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
The best I can offer for an answer is an educated guess, based on what I’ve read how these things work…keep in mind I am actually not an expert in these graphics programs.
I believe it was solely the AA. My understanding is that AA uses the vertex coordinates and a “depth buffer” to determine where poly edges are and what pixels “behind” in…[Read more]
-
chris gardner replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Turning off AA fixed my ship wake issue easy peesy! Jeff, you think i was getting that transparent ship wake because ive had to run the game in “windowed” mode while having AA on or is AA the sole culprit? i run the game on a single rx 580 gpu
-
Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Mr. Jeffrey,
I have had this problem on an old AMD card and a brand new integrated INTEL graphic chipset so it seems not attributable to only one hardware setup.
Anyway, I quite understand your problem and time limitations. What annoys me is that it affects one of my fav ships. I do not play to beat the game, looking good while playing is much…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
In RESOURCEINItextsHeroDescribe.txt, Svendson is heroLastname_145. A little further down in that same file, the unique model used is heroModel_145 {Depp12}.
For starting ship/gear, the file ProgramcharactersRPGUtilite.c function GrantHeroSpecifics set all of that. To change the starting ship for that character, change the line:
chr.Ship.Type =…[Read more]
- Load More
by



