Activity Streams
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Fisherman are not overloaded; those dropped barrels are by design to emulate floating nets in the water and also serve as a “identifier” of sorts to know they are indeed fishing.
The “pirate” fisherman are no longer pirates; that was a recent change due to some confusion and problems with random location on islands with both a pirate and…[Read more]
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modernknight1 replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Wow that looks really incredible Orazio! Perhaps you will get me motivated again with this. Jeffrey has my cannon mod nearly done and that is getting me happy again. Notice the new armilliary time pacer in the lower right of the screen in the game that I made. It replaces the old rotating bar shot from the mods and the old skull in the base game.…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
The barrels aren’t a bug. The fishing boats and fleets are my brainchild and Jeffrey has been making it happen. I wanted the barrels to mimic net buoys marking the places where nets are found. Notice that more fish are swimming around the barrels as well. Part of the idea here was not only more realism but also to have easy ships to go after or an…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Is there a way to make a specific NPC hero spawn in a fixed location, together with the main character? Like if you want Peter Cloise and Edward Davis together from scratch.
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Maltacus replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I have a comment about the merchant quests. The contraband status does not have to imply the same restrictions as a product being illegal in the modern sense of the word. There were a lot of market-controlling attempts in the Caribbean and you can interpret the contraband status as the local store owner having obtained a monopoly on selling, or as…[Read more]
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Orazio replied to the topic How do I get started with location modeling? in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
I have worked a bit discontinuously on the new Willemstad, restarting after the first few houses when I realized they weren’t historically accurate (as I said a few posts above).
This time I am trying to make it as historically accurate as possible, with the help of the very informative content Modernknight provided in this thread, and some…[Read more] -
Filipe replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Here are some inconsistencies across the line:
The Fishermans are overloading their ships and end up throwing barrels of fish on the ocean.
https://ibb.co/3Chjrvg
https://ibb.co/T2MsRBK
https://ibb.co/f0qpNh5In Santiago, they’re switching side with pirates whose seem to have recolored their…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Why there are 2 Shores of Mosquito in 2 different places? Wich one is the true Shores of Mosquito: Shore47 or Shore53?
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Jolie Rouge started the topic Back with a better machine in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Got me a new machine last year, some steps up from what I had before but as things tend to go, RL has kept me somewhat busy with solving other problems.
Tried to get back earlier but nope.Anyway, in the days to come I’ll get everything downloaded and later on can give feedback on how things are running on this specific machine.
And somewhat…[Read more]
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Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Mr. Jeffrey,
THX for your attn., I Hope you will post update info here and keep them at MEGA too.
Rgds,
Oldtimer
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Those are the model names used for that character if they ever equip a musket. The model has to coordinate with a musket animation file, so only some of them have models that are capable. I’m also not really sure if there is even an opportunity in the game play for characters other than a special few to equip one, but I see code for changing to…[Read more]
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
The hero characters that have the most models (for when they equip armor or attire) have some files with “_mush” in the filename. What is the significance of that? Are files called xxx_mush supposed to combine with other model files or something?
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Maltacus replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
That sounds like a better solution, and a lot easier to mod.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
No. It would be nice to offer it, but I eventually decided it is way too much work to port to DX11 all by myself. All the FVF would have to be changed, the creation/writing of shaders to replicate/replace the FVF features used in the game (FVF is not available in DX11…has been replaced), and a complete overhaul of the pipeline calls…there…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
No, you have not been removed from the Loyalty list. But, you bring up a good point. I have only posted update notifications on the Itch site and not as much here. I should post notifications here.
Also, for now, the Loyalty version and the Itch paid version are the same; Loyalty members still get those updates free, as do the paid users. The…[Read more]
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Can this game use dx11? My new system has it but when starting Maelstrom I`m notified that d3dx9…… is missing and needs to be reinstalled.
Rgds, Oldtimer
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Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Have I been deleted from the loyalist list?
Have got my new system running at last and that`s the reason for my absence. I do not see any info on updates in my notifications.
Rgds, Oldtimer
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
New update just uploaded and those fish prices should now be fixed.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Just uploaded a new update and I did make the change I spoke of…both cuirass and muskets contain an attribute in the item to identify the properties and are no longer hardcoded to look for names.
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Right now, the cuirass thing to skip required perk is hardcoded by name, but now that you bring it up, I think I want to change that to carry a .property that is set in initItems.c for that feature. I think I’m going to add item.requirePerk in order to check them. But for now, currently, it checks by item.id…[Read more]
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