Jeffrey
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Yes, I enabled sea foam, but there are some hours of the day where the definition values cause that repeating pattern and they look terrible. I still need to figure those hours out and adjust them so they look more random, like some of the other hours that actually turned out quite nice.
In the meantime, you can turn it off. In start.ini, look…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Doing a search, it seems error 1935 can have many causes and many solutions.
Try starting the Advanced Installer Service. If that doesn’t work, go to your Control Panel/Programs, note your C++ runtimes, uninstall them all, then you have to download and install them from Microsoft’s site, in order from oldest to newest.
The worst resolution…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
I think side by side problems are usually caused by VC runtime issues. Try either reinstalling, or uninstall/reinstall of the VC++ runtimes. I loaded the 2 it should need, based on what was used to compile, at:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKgvcruntime.zip
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
That sounds like a nice feature. I can’t promise anything soon, but I think the idea is a good one and will add it for the ‘to do’ list of things/features we plan to add to the game.
I’m currently working on a really nice surprise feature right now, that is taking precedence over any other right now.
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Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Can you do me a favor and make sure you get the latest update, then continue playing? My intent was if you toggle that option, they should still gain experience, but no longer ‘steal’ the services from you.
However, just prior to the last update, I did find I made a mistake in the part of the code for testing that option where I did…[Read more]
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Jeffrey replied to the topic Defending ERAS: Some fun light reading on STEAM in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
I honestly didn’t even want to engage, but it’s gone too far for me…and I’m a pretty easygoing guy. Takes quite a lot to set me off. This is similar treatment I remember at PA!, where self-professed ‘experts’ continually spout out nonsense, without any firsthand knowledge or experience, but more often based on a preconceived bias, that they…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
The latest update contains some of the fixes discussed over the last couple weeks. It also contains:
Brand new cabin from Orazio, for the small class 7 ships
Officer loyalty tweak, where if an incompatible officer/companion (with a different alignment than the captain), that decides to overlook some of your bad/good acts, contrary to their…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
The second part of that problem, they attack after accepting the bribe, is part of the other seaspeak flaw I found about the DontRansackCaptain attribute. There is another attribute .AlwaysEnemy that should also be queried, that wasn’t there. For now, I disabled the ability to accept a bribe, or surrender for enemies that are created with those…[Read more]
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Devoidbrah and Jeffrey are now friends 6 years, 10 months ago
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Seems odd that the newer version would present a problem, considering the revision history from FMOD shows no changes that are relevant to anything the game actually uses. I keep updating it regardless, just to stay current, in case something relevant is updated.
Anyway, a review of the system.log might be helpful, as perhaps one of the…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Tested this and you are correct. I will fix it in the next update.
If you want to correct your own game, edit Ships_init.c and change these from 31 to 32, for SHIP_RESOLUTION:
refShip.rcannon = 32;
refShip.lcannon = 32; -
Jeffrey replied to the topic Gameplay Questions in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
The relations mechanisms remain unchanged from COAS and may not be entirely intuitive.
If you are a pirate, the ‘nation’ relations take precedence, and if you review the screen, every other nation is enemy with Pirate. So even if you fly another flag, there is still a chance, based on your stealth, number of ships, rate of ships (lower rate…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Without further information, I can’t say. But, I do know there have been some original bugs in the Pirate quest line before (e.g. Edward Low sinking, then talking to Morgan/Jackman out of order), so your theory is quite plausible.
Send me a save where this is a problem and also tell me the islands you have had this problem of not being able to…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
Whoever wrote the ‘surrender’ code missed checking for the DontRansackCaptain attribute properly. The Gold Fleet, bounty hunters, and Gentlemen of Luck encounters have that set to true, yet the boarding code does not actually engage a true ‘surrender’ if the captain has that attribute, so there is a fight.
This mismatch should be prevented by…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
MK found the 468 gun thing. It will be corrected in the next update.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
The missing sailors on that ship is my fault in the upload. MK told me to rename the sailorspoints file for that, which I did. But, turns out only in my full version of the game, not in the file set I uploaded for the update. Whoops.
Rename this…[Read more]
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Jeffrey replied to the topic Continuing Water Improvements in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
In the meantime, I was able to rid the sometimes jagged sea, available now. I continue to strive for a whole new approach, but it will take some time to work out.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
ERAS2.8Update.zip -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
The texture fixes for San Felipe and Dutch Heavy Frigate, gun charges > 4, option screen fixes, and ridding the sometimes jagged sea are complete.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
ERAS2.8Update.zip -
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
The texture fixes for San Felipe and Dutch Heavy Frigate, gun charges > 4, option screen fixes, and ridding the sometimes jagged sea are complete.
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
ERAS2.8Update.zip -
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years, 10 months ago
I found there is a max setting in the script. Looking at the engine for the sign/charges, it looks like it should support up to 7. I fixed the max constraint in the code and will give myself that gun to test/check it out.
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