Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Those missions can be a little tricky. Even when, as you say, you make a profit, the other captain will get mad at you if you happen to sink another ship, without boarding it first. So, my question is if this is what happened? Did you, or a companion, sink another ship with cannon fire during the battle, instead of boarding? If so, that is why…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Perfect. That save and your description enabled me to reproduce the problem, led me straight to it and it is now fixed. Thanks.
Just uploaded the fixed programs to Maelstrom on Itch.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
Did this happen while trading with another ship at sea? I have not yet been able to reproduce this problem, but knowing the actual scenario might help me.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
From the log, I see 64 bit and I was informed of an issue just the other day. I found and fixed a bug for 64 bit that caused crashes while at sea, so quite likely your issue is the same. Make sure to get the latest Maelstrom update from 12/1.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
I have considerable lag and stutter in buildings when heavily raining/storming outside. Sometimes outside too, but rarely.
Now will this go away if there just is enough(define enough…) raw power in a CPU?
I don’t know the answer because with my one and only generic Dell laptop, with a generic Intel graphic card, I can neither reproduce this p…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
I actually have some insight into this, because I have run a “profiler” to find the slowness in certain segments of the game, and run this on a “weak” machine, graphically.
The slowness is not typically attributable to the graphic effects, but rather another part of the game. I will try to describe, below:
Every game-loop, every engine object…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 11 months ago
The game has been updated. But, the distribution method has changed from Mega to Itch.io. Get the latest here:
Also, a crucial fix (per chris gardner’s problem/resolution) has also been applied to the Maelstrom Engine, so be sure get that through Itch.io, too. There are some setup changes, that are all documented in both the Itch.io…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 5 years, 12 months ago
Question:
I decided to change to the newer compression for save files, and one of the options in the library is the compression degree. I experimented and if I reduce the compression slightly, the time to save the file is nearly instantaneous. I was going to just do it, but thought I’d ask the opinions here:
Would you rather the highest…[Read more]
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Jeffrey replied to the topic link for the new website? in the forum GOF Eras Module 2 download & discussion board 6 years ago
In other news…the code just got a major overhaul for asynchronous log file writes, memory efficiency, save file write speed/fixes, and a major stability improvement; that last bit was thanks to a save sent me by chris gardner that led me to an original, long-standing engine bug that led to all sorts of problems in rain, AI balls, particles,…[Read more]
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Jeffrey replied to the topic link for the new website? in the forum GOF Eras Module 2 download & discussion board 6 years ago
It’s a sore subject. The new site is not up and that money looks like it’s out the window. A bum deal all around. Not sure what the recourse is just yet.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
I have fantastic news!
First, let me thank you for presenting a case that finally allowed us to get rid of the most notorious bug from the original Storm engine. I had noticed a peculiar bug with AI cannons and particle effects for quite some time, but was never able to fully find the root cause. I formulated some workarounds, but was not…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
Yeah, I downloaded it and get the same problem. After some debugging, I think I see the problem. I’ll let you know the results of any fixing I can manage.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 6 years ago
Yes, that is a longstanding quirk of the surrender code from GOF. Though a ship surrenders to “you”, they will still be fired upon by other ships that were enemies as their relation with other individual members of the same faction or allies of your faction is not altered, so it remains as enemy. This means other ships and forts will often still…[Read more]
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modernknight1 replied to the topic Direct Sail Transitions in the forum GOF Eras Module 2 download & discussion board 6 years ago
This is awesome! I promoted this on our MINDS page here: https://www.minds.com/BuccaneersReef
MK
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Jeffrey started the topic Direct Sail Transitions in the forum GOF Eras Module 2 download & discussion board 6 years ago
Something I’ve been working on is the direct sail, sea-to-sea transitions, to eliminate the entire scene unload/load.
Demonstration: https://youtu.be/yGXSLdyvqUg
First part of the video demonstrates the existing/old direct sail sea-to-sea transitions that unloads the old scene and loads a whole new scene, with a transition loading image. The…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
I loaded the game you mentioned “2 hours after you talked to Morgan.” I noticed in the quest log that Morgan mentioned the prisoner on 9/20. You would have to find that prisoner in the jail on 9/20 or 9/21. However, that “2 hours later” must have been real playing time, because the current date on that save is 12/17, so that prisoner is long…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
I did notice that the dialog does warn about hanging the next day. But, if you don’t get to him, the quest is terminated, without any notification and there is no way to proceed, so I’m torn about it. My first inclination was to simply make him a permanent resident of the jail until you get there. I suppose, alternatively I could do as you say,…[Read more]
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modernknight1 replied to the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 6 years ago
So I thought I would share a little album from my recent adventure in “The Island of Justice” – the City of Abandoned Ships. This was great fun for me and only the second time I had ever played the quest – the first time clear back in 2009. Jeffrey fixed bugs and we came up with new log entries and dialogue entries to make the quest play much…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 6 years ago
I think I have it figured out. I don’t have a character involved with that quest, but I tracked through that part of the line and noticed that the character you are supposed to meet in the prison is created with a “lifespan” that is incorrect. Instead of a permanent character, he is created with a span of one day.
I think if you talk to Morgan…[Read more]
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Jeffrey replied to the topic Steam-Version in the forum GOF Eras Module 2 download & discussion board 6 years ago
No, it is not compatible.
The reason is that the Maelstrom engine is completely different, and as a result, requires different script code (the files found in the Program directory) for all flavors of the COAS, Gentlemen of Fortune mods).
While the Maelstrom engine is capable of playing COAS and GOF, it requires my modified Program script code.…[Read more]
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