Devoidbrah
@devoidbrah
Active 5 years, 1 month ago-
modernknight1 replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Sorry guys, this has been a problem I’ve been meaning to fix forever. I can tell you with confidence that it at one time was a much larger problem than it is now – and that there are only a hand full of ships left that have this issue. I would guess less than 10.
I would also bet that because Jeffrey has adopted this to his to-do-list, it will…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I was out camping in the woods for awhile, but I’m back.
Yours was the ‘fast battleship’, correct? I’ve seen this problem before, but had not yet looked into the reasons yet. My first glance at your ship, I think it may be due to a mismatch in the ship definition in the Ships_init.c file and how many cannon locators are in the model; the cannon…[Read more]
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modernknight1 replied to the topic Ships that we are Missing in the forum Historic Sailing Ships 7 years, 3 months ago
So I am very excited to report an update. The talented modeler Yo Ho Ho has indeed given us his ships for the game!
I encouraged him to enter these into the modeling contest and hope he will.…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Well, I’ve been mostly quiet, but busy for sure…and not to worry, the hiatus from here was for work on this and I think you will find it worthwhile. I admit, I have not done much for features in the actual game most of you will notice, but that will likely change in the near future as I’ve finally gotten the improvements in the back-end of this…[Read more]
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modernknight1 wrote a new post 7 years, 3 months ago
In 1996 I knew my days in Europe and Germany were numbered. I knew we were deploying (for many months) to the training centers very soon to ready ourselves for a large scale deployment to Bosnia. In addition to […]
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Very nice read. And lots of fine ships waiting for porting over from negatives to pixels…
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Thanks for the comment Oldtimer. Yes indeed. Orazio is still working on more new ships.
Love this story – it was the best time of my life. When I have mentored young officers I always tell them to never take a moment for granted because they will look back at that time as the best time of their lives as well. Lots of new and exciting experiences – coupled with – Stupid youthful hubris and enthusiasm, tons of positive energy, a lack of care or knowledge (of what is actually going on “behind the curtain”), and simple naivety – all equals HAPPINESS. LOL
Oh to be young and stupid again.
MK
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modernknight1 started the topic Screenshots Thread in the forum Golden Age & Pirate related Books, Movies, Videos, and Documentaries 7 years, 3 months ago
GREAT NEWS: I was able to merge the two screenshots threads together as of 29 August 2017. MK
Post your latest screenshots of game-play for the best Golden Age of Piracy simulator available anywhere!
Lets talk about and post your screen-shots here. There is no such thing as a bad screenshot. Show me your game!
The latest are on the…[Read more]
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modernknight1 replied to the topic Ships that we are Missing in the forum Historic Sailing Ships 7 years, 3 months ago
So just to follow up, this is a topic on the ships we need in the game. If you would like to talk about any of these or have good examples or pictures or information you would like to contribute on this subject – feel free to comment.
The only forum rule I will impose on this is NO FANTASY SHIP discussion – unless its to make fun of them. I won’t…[Read more]
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modernknight1 started the topic Ships that we are Missing in the forum Historic Sailing Ships 7 years, 3 months ago
SHIPS THAT WE ARE MISSING
Hello Everyone,
I want to talk about ships we need to fill certain historical gaps. I am focusing on this today because of our ongoing modeling contest. MODELING CONTEST
This thread will not only serve to show where we are missing some critical historical models needed to complete a period environment of total…[Read more]
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modernknight1 started the topic Modeling Contest in the forum Historic Sailing Ships 7 years, 3 months ago
Hey Everyone, Starting a Forum Topic about the contest in case anyone wants to talk about it or has questions.
Below are the Contest Rules. Good Luck!
MK
Welcome to the 2017 Buccaneer’s Reef 3D sailing ship modeling Contest!
Hello Ladies and Gentlemen, Mates and Matettes. I am happy to announce that our little website is sponsoring a…[Read more]
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modernknight1 replied to the topic Full Correspondence between PA! and MK in the forum All Correspondence with Pirates Ahoy! moderators/admins 7 years, 3 months ago
The answer to your last comment is: YES you are correct!
The answer to your first question is: No you didn’t do or say anything wrong. I PM’d you just as you were posting this but will reiterate here – I think it best not to even post there any longer. Simply PM the people you need to communicate with. Best to let him eat static. This will bother…[Read more]
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modernknight1 replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I am actually thinking of making this even more realistic. With the exception of pirate ports, you will have to go to see the port controller first before proceeding to the merchant. In our future cities I think we will have more than one merchant as well. In Spanish cities there will be no option BUT to proceed to the port controller FIRST. In…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
There are a few ships with this problem, but there is usually a way to work around it. You will need enough free hold space for the cannons you wish to purchase.
Buy the size you want, then in the cannon change interface screen, you need to click the row of the new size in the lower right of the screen to highlight that option, then Fix All. It…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I remember someone posting/telling me about this bug from COAS, so it’s been around since the beginning.
I took a look and found the problem. I fixed it and will post it in my next update upload. I will notify when I do that.
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
OK, after some review, I suspect those of you still having the locked services after changing to #define PGG_TASK_MITIGATE 110 might be playing higher than difficulty level 1.
I found that I also use the difficulty level of the game (sorry, I forgot about that) to figure the service locks, and higher difficulty levels reduce the mitigation. So…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
If you see the ‘grow up’ dialog, that usually means you are not commanding a ship class within one of Blood’s ship. I believe he starts out with the Arabella, which is a class 3 maybe? So before talking to him, make sure you are commanding a class 4 or better.
If that’s not the case, and you are within one class or better, you may have upset…[Read more]
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Jeffrey replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
To be fair, the always busy was a side-effect of so many NPC characters and not really an intentional add; by putting so many characters in, the original feature to lock services became much more noticeable because COAS only had a handful of characters.
At first, the discussion became, “well, it’s kind of realistic,” so nothing was done. After…[Read more]
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modernknight1 replied to the topic 64-bit Version Success in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Sorry, I have to go on a short trip and will be back by Thursday. I have been working on new stories and announcements for a site update/refresh since May but they are not all finished yet. I am about 98 or 99 percent done so I would say to watch for a complete site refresh with new stuff by Friday or Saturday at the latest.
We have incredible…[Read more]
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modernknight1 replied to the topic We are changing our Domain & Forum in the forum Website Layout and Issues 7 years, 3 months ago
Dennis, The short answer is that I don’t know yet.
I have had a really bad year. I lost one of my favorite dogs a few months ago. The death of my nephew last month has made things REALLY bad. I almost just quit all of this altogether. I know a couple of you I talked to privately thought I was going to. But I am not.
Why??? Because this has all…[Read more]
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modernknight1 replied to the topic Feedback and Opinions on GOF ERAS2 2.6.0 in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Call me a glutton for punishment but I actually enjoy the food shortage problem and it gets worse the higher the difficulty you play. If you have a small fleet no problems, but if you’re commanding large capital ships with huge crews, you would have had immense issues with military logistics in the 17th century Caribbean. I was just reading about…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 4 months ago
Great news!
The occasional texture flickering was specific to DirectX 9 and I guess it’s a change in some default behavior that was different than DirectX 8. After much searching and experimentation, I isolated the cause and I have a version where the flicker is gone! It was due to ‘backfacing’ textures getting blended into the forefront. The…[Read more]
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