modernknight1
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
The sailor points is a different package, merely to add the extra texture files and the extra sailors_editor.c file. While technically, you can now simply copy those textures to ERAS and change the startup run program, it might be better to still keep it separate, so as to separate edits/tests while working. I can send you a .zip of essentially…[Read more]
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Orazio replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
I thought the sailorspoints editor was a different package. I’ve always used the one powered by the PotC Engine.
I’m curious to try these three editors. What’s the run startup .c file? I have this line
int iScriptVersion = 54128;in _mod_on_off.h, but once in game I don’t know how to access the editors.This is the loclighter tool, or at least…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
In fact, those GraphPoints you were asking about are created/edited in the last one I just fixed, which is the Island Editor. I can send you the instructions for launching.
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
If it’s part of the engine, like sailor point editor, interface editor, and island editor, I can probably fix it. In fact, I recently fixed all the former 3. Get the recent EngineUpdate and they will work. For sailor editor and island editor (for depth files), the run startup .c file needs an extra line:
int iScriptVersion = 54128;
Let me…[Read more]
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Orazio replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
It wasn’t my intention to ruin everything, but I just found that type of lighting kind of unrealistic, too simplified.
However, since it’s easy to turn it off by just putting a 0 in those #define‘s, everybody can make his/her choice.If somebody really wants to play with the lighting, I would rather advise the use of the ‘loclighter tool’, which…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
That is the ILogAndActions. Found in battle_interfaceLogInterface.c
Settings for the scrolling text in void CreateLogEnvironment()
There you will also find the ActiveActions for sea/land that are the icons for a default action that shows up over there too. Like mooring, a door, go to worldmap, etc. It will also have positioning settings in…[Read more]
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Capt Qbert replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Cool…and I fully defer to Orazio on his insights. I did like the darker/yellow atmosphere it created but agree on the shadow nuance if I understand that correctly.
Thanks for the info on the loader.c code, I’m gonna experiment tonight!
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Capt Qbert replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Yep, I had a feeling that was the case, no worries! I’ll continue to experiment around…it’s kind of like finding treasure when you get it to work the way you want it to so all good!
One last question if you know….where is the code for the scrolling text at top middle…the one that appears and disappears when an update occurs to your log or…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
LOL, funny you mention liking the taverns. I got a message from Orazio with the opposite reaction; he doesn’t like it.
The numbers I’ve selected (I only did the positive numbers…the negatives were what the original developers intended, but never got working..the amb_other is bad according to a recent user post and should probably be turned off…[Read more]
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Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Unfortunately, at the moment, there is no global setting for font size. There is a pscale number in font.ini for each font type, but that is a default. That is the size scale that will be used if there is no override scale number specified in the script; it is an either/or proposition. Right now, almost every script that outputs text sets a…[Read more]
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Capt Qbert replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Hi Jeffrey/MK,
I have been messing around with the battle and land interface.c files in order to get the right hand side text font (such as location/colony name/date/ammo/etc) larger (1.7) and a bit moved to the left (168 IIRC) since when the colony name is long and/or the date is long (such as ‘September’), the text gets cut off on the right…[Read more]
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Capt Qbert replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Hey Jeffrey,
Regarding: “I also started playing with that new ambient light feature that was broken in the original COAS scripts, and if you get the newer script files you can check out and comment about the firelight ambiance changes in the tavern and the darker caves/dungeon.”
As for the Taverns: I really like what you did with the ambient…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Now we might be getting somewhere. There was a feature that the original developers tried, that never had any effect and I recently got that resolved so that it actually does something. But, using their original intent may be causing what you describe for the characters. That upload contains my recent experimentation with the ambient light RGB…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Unrelated…a MAC port, huh? From what I remember, wine emulator was the way to do that awhile back. That still the case, or is there something newer these days?
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Also, do not mix any part of it with the vanilla/cd version of the game. This is complete and stands alone. You may find erroneous textures in ships, now that I’ve modified that path logic and moved some of our larger textures to each ship root. Any ships that share names with vanilla, will retain their textures in each of the HullX folders and…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Once you get the base, make sure to get the latest update. It will probably take care of the light issue:
https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
Update.zip
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Capt Qbert replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Thanks for the clarifications Jeffrey, you are the best man!
– Yeah, no transparent textures for me btw.
– Ok, will dnld and install just the latest Update.zip, no prob on the time and bandwidth for me once I get home tonight. 🙂
– Cool! I will check out and let you know my thoughts on the firelight ambiance changes in tavern, etc in the next…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
First, that TextureFix.zip is only there because during my texture reduction efforts, one type of texture format got messed up and I noticed it in my game. I thought perhaps I had uploaded the base (those multiple 700mb files) with those textures messed up. I fixed those textures, then zipped them up and uploaded them. However, since I never…[Read more]
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Capt Qbert replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
Hi Jeffery,
When you have a moment, can you clarify what to download from MEGA to have the latest in place…I got a bit confused as to the additional files posted there recently due to user feedback/corrections on this thread. I want the latest, but don’t want to mess up my install, and I probably will if I wing it on my own…
My ERAs game is…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 8 years, 10 months ago
This is fixed. See the latest update: https://mega.nz/#F!jl1zjSaC!CdBYterMnYkhdEbQy9rQKg
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