Activity Streams
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Thanks.
Question 1: The flicker is not just you. I’ve noticed it and so has MK. I’ve looked into it various times before, but never narrowed it down. But, I tried again, and I finally found what causes it…it is a feature for the sun, not a bug, and only affects some hours of the day. I think the darker atmosphere of COAS made it less…[Read more]
-
Blake replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Just a small note, LOVE ERAS 2!!! Started with an earlier version ’bout a year ago, came back around to see that the Maelstrom had been released. THIS.. this has made this game what I have longed for so long! Been enjoying every minute of the enhanced performance. PLEASE keep up the hard work, we unspoken general populous do genuinely appreciate…[Read more]
-
DB replied to the topic Importing Music in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Cool! Thanks for the detailed write up. I’ll give it a shot later today and see how it goes.
-
Jeffrey replied to the topic Importing Music in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Not too much trouble. If you want to try your own for test:
Using file explorer, navigate to RESOURCESoundsMUSIC
Create a folder and call it SMPirates. Put all your converted music files inside the folder.
Navigate to RESOURCEINI and create a folder called SMPirates. Copy everything inside the COAS folder into your new SMPirates…[Read more]
-
Blake's profile was updated 7 years, 2 months ago
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
OK, turns out I was wrong about the fort damage problem. Someone else tried Belize fort and it turns out you can’t do any damage to that fort at all; I tried in my own game and the claim was correct. I suspect that the problem you had with Martinique, though only “partial” is similar.
So, I troubleshoot and find that it is only certain forts…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Yes, you could add dialog like that.
Then, in the dialog.h file, change the top to add how many extra dialog lines
string DLG_TEXT_BASE [240] = {
If you add 3 more lines at the bottom, then add 3:
string DLG_TEXT_BASE [243] = {
“This is the last line in the current file”,
“This is line 1 added”,
“This is line 2 added”,…[Read more] -
DB started the topic Importing Music in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
So I was playing Sid Meier’s Pirates! a few days ago for the first time in years and was reminded just how great the music is in that game. Is there a way I could import the music into ERAS? I found all the the music files from SMP and aside from converting them to ogg, would it be simple enough to implement?
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Sorry I somehow missed this…but Marty just supplied me save with similar problem and I was able to fix this. If you still have this game going (but probably had to abandon due to the relation problems), try the update.
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
I got your email and using your save, I traveled to Bermudes and they immediately started a fight upon landing. So, with this save, I was able to troubleshoot the problem and find a solution. I just updated Itch with a fix and now, when I land in Bermudes, no more immediate fight.
Thanks for your help.
-
DB replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Thanks for the explanation. I just emailed the save file to you. Having a ton of fun so far, by the way! The game has improved a ton since I last played. No more random crashes! Woo!
-
Jeffrey replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hmmm, I also see that I somehow missed Filipe’s post.
It seems like there is somehow an AI group that you probably can’t even see in the scene that is still remembered by the game engine and somehow you triggered an alarm against them, somewhere in the game script code. Since there are not really a way to escape or cause the alarm to subside for…[Read more]
-
DB replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hi, I’m playing the newest version and I’ve been having an issue where immediately upon docking at certain cities (i.e. immediately as the scene loads) I’m immediately stormed by the guards. This happens in Cartagena and annoyingly in the Bermuda pirate settlement as well. Furthermore I have a small bounty from the Dutch, but there is no option at…[Read more]
-
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Hmmmm. What if there is some kind of ‘IF’ statement in the .c file, like in the case of “… and I’m captain…” having some way of determining if it is he or she then using another line accordingly.
Ex:
If (this that and theet) {
DLG_TXT_ImCAPTAIN_MAN[01];
link.go = “tavern”;
}
else {
DLG_TXT_ImCAPTAIN_WOMAN[599]
link.go =…[Read more] -
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
If you are looking for a global replace type feature, that would require some work.
Right now, the method they set up was to use a function GetAddress_FormToNPC that uses the character attribute .sex to look up in the globals.txt gender and nation:
Address_FormSpa {SeƱor }
Address_FormFra {Monsieur }
Address_FormEng {Sir}
Address_FormHol…[Read more] -
Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
?Is there a way to link the hero describe gender “sex_X {X}” to some type of placeholder on the files where it needs a distinction between man and woman? If that is doable I guess its 99% of the thing done except for some asian language where it changes the way you talk to people depending on if you’re older or younger than them but that might be…[Read more]
-
Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Oh, another thing about losing crew during boarding I forgot to mention. When you land on deck, every person you see on your “team” in the scene represents the number of crew, divided by the number of spawned crew shown. For instance, let’s say your ship has 1,000 crew and you see 20 people spawn on deck (just an example, I don’t remember the…[Read more]
-
Barbarossa replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Thanks for the followup.
Unfortunately I tried all of what you suggested but problems seemed to persist.
Anyhow no worries I’ll jot down new notes next time I start a new game. -
Oldtimer replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
Mr. Jeffrey,
updated after reading your message no 7692 above. Today itch says game is fully up to date when checking after 7762.
So I wonder if my system works properly?Rgds, Oldtimer
-
Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 2 months ago
- Load More
by