Activity Streams
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Oldtimer replied to the topic BUGS and Fixes in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
After installing the latest update the game crashes when I close the ship chest after putting items there.
Rgds, Oldtimer
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Itch updated with latest.
Maelstrom Update
Add animal nature shore crabs
Limit screenshots (F8) to 1 per second…no multiples on key hold.
Add support to allow multiple languages to work with a single install, select in Config.exe
Add cannon direct aim fire support
FMOD update to version 1.10.11
Support for new sail type to fix…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
OK, let’s verify what the game is really running now…
Find Programconsole.c and open with a text editor. Replace the entire contents with the following:
void ExecuteConsole()
{
Log_SetStringToLog("screen_x " + Render.screen_x);
Log_SetStringToLog("screen_y " + Render.screen_y);
}Save, then launch and load that save game. Once…[Read more]
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chris gardner replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
They do say 1920×1080
EDIT: just tried starting a new game and i still get small UI
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Hmmm, unsure as I don’t have “nice things” to check for myself the behavior…
Can you find the start.ini for ERAS, open in a text editor and verify the screen_x and screen_y values? What do they say?
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chris gardner replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I put the config in that directory and it worked! (preface, i run my desktop native at 1080p) I set the game config to run in 4k, and maxed out the other settings and it ran great, but the UI was too small (would be great to have a UI resize option in the future!) so I quit and changed config to 1440p.
When i loaded my save again, the UI…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
If you want something to show at level 1 or above, scroll down to the bullets and add what you want like this:
TakeNItems(ch,"bullet", Rand(20)+10);
TakeNItems(ch,"potion1", Rand(11)+1);//Add line here
if (rand(8) == 1) { TakeNItems(ch,"blade29", 1);}
if (rand(8) == 1) { TakeNItems(ch,"cirass1", 1);}The rand(8) == 1 simply means there is a 1…[Read more]
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Jeffrey replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
If one uses the Itch client to launch the config or game, I tried to add settings for all of the possibilities in the .itch.example.toml file found in the gentlemen-of-fortune-maelstrom-engine that gets created by the Itch install. However, the Itch install does not provide a way to alter those paths and/or that file if one chooses a different…[Read more]
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chris gardner replied to the topic GOF ERAs Mod 2 Latest Download in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Hi guys! Been awhile since ive been here, but i got into the game yet again and got around to installing the newest version on ichi. took me a min to comprehend the install PDF, but i got the shortcut working and the game runs just fine so far. I do have a questing as it comes to configuring the game settings before actually launching the…[Read more]
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Oldtimer replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
This…
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Mr. Jeffrey,
several blades become available at lvl 6 not only “blade29”. Which value should I change to make only that blade to appear at lvl 1, irand or?
Rgds, Oldtimer
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Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
@Jeffrey, Filipe
THX for your attn., anyway, I have changed “rare” values for 2 weak but fun pistols and I am quite happy with that. I will not tamper with items in stores,(except for blade 29, maybe) as I do not find it necessary.
My gripe is that the selection of weapons at lvl 1 and 2 is so limited that it is not fun especially if playing…[Read more]
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
I’ll see about possibly coming up with something, though no promises.
Also, while I’m thinking about it, I wanted to mention one more thing I’d like to see done by the dev team going forward. In particular, I’d like to see Orazio go through the collection of ship models we already have, and fix up the ones that the team plans of keeping. The…[Read more]
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Jeffrey replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
That cannon ability will take effect with the various gunner implements when either you or your gunner have them.
I also finally changed the fact that the Storm Engine never switched the billow direction for square sails on ships like this:
I’ve changed that. Also, the perpendicular square sails, when meeting a…[Read more]
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Vincent replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
That’s really good, Jeffrey, awesome work! The only other change I would like to see is to make the aiming indicator/reticle easier to see – it’s so small that it can be hard to see sometimes, especially in in the dark. I’d like to see something a bit thicker and/or more prominent so that it’s easier to see both the reticle and the color…[Read more]
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Jeffrey replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
The .level and .rare settings only affect what will be found in corpse loots. For trader/store, those settings are ignored and only certain weapons are available. There is leveling there too, but it doesn’t use the settings. For trader items, another function is used, in file scripts/utils.c, called GiveItemToTrader().
In that function,…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Blade29 chance = 0.1;
Blade82 chance = 0.01; – min level = 16.
Pistol33 chance = 0.001;
Pistol41 chance = 0.001.Other than the Conquistador all weapons should be available, tho those pistols will be a little harder than the Schiavona to find.
I took a look and the number of 0s is like the chance in any common RPG so 0.1 would be common, 0.01…[Read more] -
Oldtimer replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Hi,
I do not know how to go to an unloaded town but I got the ids needed from the store I was visiting.
I modified the initItems.c and did not see any modded item in stores while playing for a while.When should I reinit? I did it in the Options from the start screen before starting a new playthrough.
BUT, for the items I wanted…[Read more]
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Filipe replied to the topic Technical Questions in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
First, you need to know the items id, this can be done by pressing f11 and going to Installation on the right bottom side to enable the BetaTestMode then go to an unloaded town and check the items in any shop to get the ids.
After that go to ProgramITEMSinitItems.c to change the line “itm.minlevel = x” of the particular item id. Just be sure to…[Read more] -
Oldtimer replied to the topic New features and changes I'd like to see added in future updates in the forum GOF Eras Module 2 download & discussion board 7 years, 3 months ago
Hi all,
an idea for a possibly bloodless quest(s) could be to restore damaged magical item(s) to working order. There is at least one such item in the game.
Rgds, Oldtimer
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